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The Virtual Kinect

Published: 03 January 2022 Publication History

Abstract

The COVID-19 pandemic impacted researches that depended on making tests on patients and teams that had to be divided to avoid crowding in laboratories. Sharing equipment is no longer a simple strategy; the acquisition of extra equipment is beyond the means of many researchers. Research with Kinect V2 applied to body tracking suffers from sanitary restrictions, product discontinuation and limited access to newer sensors (like the Azure Kinect). Kinect V2 is an RGB-D sensor with many applications in health, ergonomics, sports, games and other areas. That is why a lot of research is still under development with it. Because of the applicability of Kinect V2 on research and the current acquisition limitations, Virtual Kinect (VK) was created. VK is an open-source solution that enables the programmer to code using Kinect SDK functions and test it without a Kinect V2 sensor or a previous recording. It simulates the behavior of a Kinect V2 sensor through MediaPipe’s Pose estimation, providing RGB image and joint tracking information, correlating the joints of the two devices. This correlation is possible due to the proximity of the devices’ joint estimates. The VK was made to be simple and practical, so that its use only depends on the DLL exchange and the use of an ordinary RGB camera.

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Cited By

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  • (2025)Personnel Operation Behavior Detection and MonitoringIndustrial Intelligence: Methods and Applications10.1007/978-3-031-81477-8_7(189-224)Online publication date: 4-Feb-2025
  • (2024)Light-Adaptive Human Body Key Point Detection Algorithm Based on Multi-Source Information FusionSensors10.3390/s2410302124:10(3021)Online publication date: 10-May-2024
  • (2024)Device-Agnostic Remote Range-of-motion Assessment using Data Abstraction2024 IEEE 7th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR62202.2024.00041(221-226)Online publication date: 7-Aug-2024
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      cover image ACM Other conferences
      SVR '21: Proceedings of the 23rd Symposium on Virtual and Augmented Reality
      October 2021
      196 pages
      ISBN:9781450395526
      DOI:10.1145/3488162
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 03 January 2022

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      Author Tags

      1. Human Pose Estimation
      2. Kinect
      3. MediaPipe

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      SVR'21
      SVR'21: Symposium on Virtual and Augmented Reality
      October 18 - 21, 2021
      Virtual Event, Brazil

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      Cited By

      View all
      • (2025)Personnel Operation Behavior Detection and MonitoringIndustrial Intelligence: Methods and Applications10.1007/978-3-031-81477-8_7(189-224)Online publication date: 4-Feb-2025
      • (2024)Light-Adaptive Human Body Key Point Detection Algorithm Based on Multi-Source Information FusionSensors10.3390/s2410302124:10(3021)Online publication date: 10-May-2024
      • (2024)Device-Agnostic Remote Range-of-motion Assessment using Data Abstraction2024 IEEE 7th International Conference on Multimedia Information Processing and Retrieval (MIPR)10.1109/MIPR62202.2024.00041(221-226)Online publication date: 7-Aug-2024
      • (2023)Skeleton Tracking Solutions for a Low-Cost Stroke Rehabilitation Support System2023 International Conference on Rehabilitation Robotics (ICORR)10.1109/ICORR58425.2023.10304749(1-6)Online publication date: 24-Sep-2023

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