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AR Magic Lantern: Group-based Co-Located Augmentation Based on the World-as-Support AR Paradigm

Published: 28 April 2022 Publication History

Abstract

We present the AR Magic Lantern, an augmented reality flashlight that enables its holders to see and interact with situated virtual content that it projects onto the physical surfaces around them. The AR Magic Lantern tracks its position and orientation, so the projected content is truly a part of the physical space and is thus relevant for all members of a group. This makes it especially suitable for implementations of the World-as-Support AR paradigm, where augmented experiences should be shared and situated. We contribute the design principles and methodology used in the development of the hardware and software of the AR Magic Lantern. We also describe the interactive AR experience that we developed for a local cultural heritage site and which will be demoed during CHI 2022.

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MP4 File (3491101.3519918-walkthrough.mp4)
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MP4 File (3491101.3519918-preview.mp4)
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References

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Liam Betsworth, Huw Bowen, Simon Robinson, and Matt Jones. 2014. Performative technologies for heritage site regeneration. Personal and Ubiquitous Computing 18, 7 (2014), 1631–1650. https://doi.org/10.1007/s00779-014-0766-3
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Dan Curtis, David Mizell, Peter Gruenbaum, and Adam Janin. 1999. Several devils in the details: making an AR application work in the airplane factory. In Proc. Int’l Workshop Augmented Reality. 47–60.
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Evrim Ergun and Erdal Aygenc. 2018. Video Mapping Applications in the New Media Art. Revista de Cercetare si Interventie Sociala 63 (2018), 315.
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Michael S. Horn. 2013. The Role of Cultural Forms in Tangible Interaction Design. In Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction (Barcelona, Spain) (TEI ’13). Association for Computing Machinery, New York, NY, USA, 117–124. https://doi.org/10.1145/2460625.2460643
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Jochen Huber. 2014. A research overview of mobile projected user interfaces. Informatik-Spektrum 37, 5 (2014), 464–473. https://doi.org/10.1007/s00287-014-0819-z
[8]
Brett Jones. 2012. The Illustrated History of Projection Mapping - Projection Mapping...http://projection-mapping.org/the-history-of-projection-mapping/
[9]
Laura Malinverni, Julian Maya, Marie-Monique Schaper, and Narcis Pares. 2017. The World-as-Support: Embodied Exploration, Understanding and Meaning-Making of the Augmented World. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems(CHI ’17). Association for Computing Machinery, New York, NY, USA, 5132–5144. https://doi.org/10.1145/3025453.3025955
[10]
Microsoft. 2021. Microsoft HoloLens | Mixed Reality Technology for Business. https://www.microsoft.com/en-us/hololens Last accessed 24 February 2022.
[11]
Paul Milgram, Haruo Takemura, Akira Utsumi, and Fumio Kishino. 1995. Augmented reality: A class of displays on the reality-virtuality continuum. In Telemanipulator and telepresence technologies, Vol. 2351. International Society for Optics and Photonics, 282–292.
[12]
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Cited By

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  • (2024)LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop ComputingProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670981(1-12)Online publication date: 3-Jun-2024
  • (2024)VisTorch: Interacting with Situated Visualizations using Handheld ProjectorsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642857(1-13)Online publication date: 11-May-2024
  • (2024)“Oh My God! It’s Recreating Our Room!” Understanding Children’s Experiences with A Room-Scale Augmented Reality Authoring ToolkitProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642043(1-17)Online publication date: 11-May-2024
  • Show More Cited By

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Published In

cover image ACM Conferences
CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
April 2022
3066 pages
ISBN:9781450391566
DOI:10.1145/3491101
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 28 April 2022

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Author Tags

  1. AR interaction paradigms
  2. augmented reality
  3. full-body interaction
  4. mixed reality
  5. spatial AR

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  • Demonstration
  • Research
  • Refereed limited

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CHI '22
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CHI '22: CHI Conference on Human Factors in Computing Systems
April 29 - May 5, 2022
LA, New Orleans, USA

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI 2025
ACM CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop ComputingProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670981(1-12)Online publication date: 3-Jun-2024
  • (2024)VisTorch: Interacting with Situated Visualizations using Handheld ProjectorsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642857(1-13)Online publication date: 11-May-2024
  • (2024)“Oh My God! It’s Recreating Our Room!” Understanding Children’s Experiences with A Room-Scale Augmented Reality Authoring ToolkitProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642043(1-17)Online publication date: 11-May-2024
  • (2024)Against Isolation in the Museum: Playful Co-presence with Immersive Augmented RealitySerious Games10.1007/978-3-031-74138-8_20(281-297)Online publication date: 7-Nov-2024

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