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A Tale of Two Productions: A Christmas Carol On Stage and in VR

Published: 07 September 2022 Publication History
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  • Abstract

    During the COVID-19 pandemic, many theatre companies began experimenting with new technologies and ways to bring their work to audiences. As theatres have resumed in-person performances, they are exploring how these new techniques can be incorporated into their productions. Recently one leading regional theatre company produced two versions of A Christmas Carol in parallel - one presented on stage, and the other entirely in virtual reality. They used virtual production tools including real-time motion capture, virtual humans, game engine rendering, and a new platform for multi-user VR experiences. We discuss the process, challenges, and creative decisions behind these shows, with an eye towards informing future theatrical productions.

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    References

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    Cited By

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    • (2023)Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615705(1-11)Online publication date: 9-Oct-2023

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    cover image Proceedings of the ACM on Computer Graphics and Interactive Techniques
    Proceedings of the ACM on Computer Graphics and Interactive Techniques  Volume 5, Issue 4
    September 2022
    145 pages
    EISSN:2577-6193
    DOI:10.1145/3563103
    Issue’s Table of Contents
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 September 2022
    Published in PACMCGIT Volume 5, Issue 4

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    Author Tags

    1. Immersive Theatre
    2. Real-time Performance Capture
    3. Virtual Production
    4. Virtual Reality

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    • (2023)Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and ExperienceProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3615705(1-11)Online publication date: 9-Oct-2023

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