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CognitionNet: A Collaborative Neural Network for Play Style Discovery in Online Skill Gaming Platform

Published: 14 August 2022 Publication History

Abstract

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather interesting, as something as simple as data on gaming moves can help create a psychological imprint of the user at that moment, based on her impulsive reactions and response to a situation in the game. Mining this knowledge can: (a) immediately help better explain observed and predicted player behavior; and (b) consequently propel deeper understanding towards players' experience, growth and protection.
To this effect, we focus on discovery of the "game behaviours" as micro-patterns formed by continuous sequence of games and the persistent "play styles" of the players' as a sequence of such sequences on an online skill gaming platform for Rummy. The complex sequences of intricate sequences is analysed through a novel collaborative two stage deep neural network, CognitionNet. The first stage focuses on mining game behaviours as cluster representations in a latent space while the second aggregates over these micro patterns (e.g., transitions across patterns) to discover play styles via a supervised classification objective around player engagement. The dual objective allows CognitionNet to reveal several player psychology inspired decision making and tactics. To our knowledge, this is the first and one-of-its-kind research to fully automate the discovery of: (i) player psychology and game tactics from telemetry data; and (ii) relevant diagnostic explanations to players' engagement predictions. The collaborative training of the two networks with differential input dimensions is enabled using a novel formulation of "bridge loss". The network plays pivotal role in obtaining homogeneous and consistent play style definitions and significantly outperforms the SOTA baselines wherever applicable.

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  • (2024)Explainable and Interpretable Forecasts on Non-Smooth Multivariate Time Series for Responsible GameplayProceedings of the 30th ACM SIGKDD Conference on Knowledge Discovery and Data Mining10.1145/3637528.3671657(5126-5137)Online publication date: 25-Aug-2024
  • (2024)ARGO - An AI Based Responsible Gamification Framework for Online Skill Gaming PlatformProceedings of the 7th Joint International Conference on Data Science & Management of Data (11th ACM IKDD CODS and 29th COMAD)10.1145/3632410.3632455(412-421)Online publication date: 4-Jan-2024
  • (2024)EFfECT-RL: Enabling Framework for Establishing Causality and Triggering engagement through RLProceedings of the 33rd ACM International Conference on Information and Knowledge Management10.1145/3627673.3680058(4836-4843)Online publication date: 21-Oct-2024
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        cover image ACM Conferences
        KDD '22: Proceedings of the 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining
        August 2022
        5033 pages
        ISBN:9781450393850
        DOI:10.1145/3534678
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 14 August 2022

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        Author Tags

        1. clustering
        2. deep learning
        3. psychology understanding
        4. representation learning
        5. time series modelling

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        View all
        • (2024)Explainable and Interpretable Forecasts on Non-Smooth Multivariate Time Series for Responsible GameplayProceedings of the 30th ACM SIGKDD Conference on Knowledge Discovery and Data Mining10.1145/3637528.3671657(5126-5137)Online publication date: 25-Aug-2024
        • (2024)ARGO - An AI Based Responsible Gamification Framework for Online Skill Gaming PlatformProceedings of the 7th Joint International Conference on Data Science & Management of Data (11th ACM IKDD CODS and 29th COMAD)10.1145/3632410.3632455(412-421)Online publication date: 4-Jan-2024
        • (2024)EFfECT-RL: Enabling Framework for Establishing Causality and Triggering engagement through RLProceedings of the 33rd ACM International Conference on Information and Knowledge Management10.1145/3627673.3680058(4836-4843)Online publication date: 21-Oct-2024
        • (2023)Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of TrajectoriesIEEE Transactions on Games10.1109/TG.2023.329907415:4(507-516)Online publication date: Dec-2023

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