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Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer Games

Published: 31 October 2022 Publication History

Abstract

In this paper we searched the websites of 60 popular online multiplayer games to locate their codes of conduct and then performed a content analysis on 32 unique codes of conduct. Our analysis consisted of a two-cycle coding process including initial coding, and then pattern coding for clustering categories and themes together. Our aim was to better understand how game companies include codes of conduct on their websites and what content they include in the codes of conduct. The two-cycle coding process identified five main themes: (1) game company values, (2) expectations of players, (3) bad behaviors and rules, (4) moderation practices, and finally (5) document structure. Our findings suggest that codes of conduct are routinely inaccessible, if present at all, and that codes of conduct are often framed around punitive legal language that reflect policies of misconduct rather than expressing communal values and expectations. Our findings can help contribute towards community management in online games and make codes of conduct more accessible for all stakeholders in online gaming communities. We have also provided design recommendations and a design process that should help guide game companies looking to create value focused codes of conduct.

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  1. Policies of Misconduct: A Content Analysis of Codes of Conduct for Online Multiplayer Games

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CHI PLAY
    CHI PLAY
    October 2022
    986 pages
    EISSN:2573-0142
    DOI:10.1145/3570219
    Issue’s Table of Contents
    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike International 4.0 License.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 31 October 2022
    Published in PACMHCI Volume 6, Issue CHI PLAY

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    Author Tags

    1. code of conduct
    2. content analysis
    3. design
    4. moderation
    5. multiplayer games
    6. online communities

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    • (2024)"Why is Everything in the Cloud?": Co-Designing Visual Cues Representing Data Processes with ChildrenProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655819(517-532)Online publication date: 17-Jun-2024
    • (2023)The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identityConvergence: The International Journal of Research into New Media Technologies10.1177/1354856523119370630:3(1186-1218)Online publication date: 19-Aug-2023
    • (2023)Individual Control over Exposure to Combat Toxicity in GamesGames: Research and Practice10.1145/36337681:4(1-3)Online publication date: 19-Dec-2023
    • (2023)Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video GamesCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3573382.3616068(3-9)Online publication date: 6-Oct-2023

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