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Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games

Published: 04 October 2022 Publication History

Abstract

Many people enjoy playing video games in their free time. Just like other media, the consumption of video games can influence people’s social behavior. This has already been proven in many studies, which mainly look at games that contain violence, to examine whether this negatively affects the players. But games can also influence the player positively. Therefore, we have investigated if players are influenced positively by prosocial activities in games. A survey was used to examine how often players perceive prosocial actions in video games and whether they like them in the games. In addition, participants were asked to assess if prosocial actions in video games had an impact on their real lives. A distinction was made between different genres and player types in order to find possible differences between genres and player types.

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cover image ACM Other conferences
ECCE '22: Proceedings of the 33rd European Conference on Cognitive Ergonomics
October 2022
183 pages
ISBN:9781450398084
DOI:10.1145/3552327
Publication rights licensed to ACM. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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Association for Computing Machinery

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Published: 04 October 2022

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Author Tags

  1. MMO
  2. RPG
  3. computer games
  4. player type
  5. prosocial activities
  6. shooter

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ECCE 2022
ECCE 2022: 33rd European Conference on Cognitive Ergonomics
October 4 - 7, 2022
Kaiserslautern, Germany

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