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Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual Environments

Published: 29 August 2023 Publication History
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  • Abstract

    This paper contains the research proposal of Juan Antonio De Rus presented at the IMX 23 Doctoral Symposium. Virtual Reality (VR) applications are already used to support diverse tasks such as online meetings, education, or training, and the usages grow every year. To enrich the experience VR scenarios, include multimodal content (video, audio, text, synthetic content) and multi-sensory stimuli are typically included. Tools to evaluate the Quality of Experience (QoE) of such scenarios are needed. Traditional tools used to evaluate the QoE of users performing any kind of task typically involves surveys, user testing or analytics. However, these methods provide limited insights for our tasks with VR and have shortcomings and a limited scalability. In this doctoral study we have formulated a set of open research questions and objectives on which we plan to generate contributions and knowledge in the field of Affective Computing (AC) and Multimodal Interactive Virtual Environments. Hence, in this paper we present a set of tools we are developing to automatically evaluate QoE in different use cases. They include dashboards to monitor in real time reactions to different events in the form of emotions and affections predicted by different models based on physiological data, as well as the creation of a dataset for AC and its associated methodology.

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    cover image ACM Conferences
    IMX '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
    June 2023
    465 pages
    ISBN:9798400700286
    DOI:10.1145/3573381
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 29 August 2023

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    Author Tags

    1. Affective Computing
    2. Artificial Intelligence
    3. Quality of Experience

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