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View all- Stevenson TBernard V(2024)Developing a Curve Rigging Toolset: a Case Study in Adapting to Production ChangesProceedings of the 2024 Digital Production Symposium10.1145/3665320.3670990(1-5)Online publication date: 24-Jul-2024
In this paper, we present a real-time method for generating 3D biped character motions that are dynamic and responsive but also believably life-like and natural. Our model uses a physics-based controller to generate intelligent foot placement and upper-...
Artists explore the visual style of animated characters through 2D concept art, since it affords them a nearly unlimited degree of creative freedom. Realizing the desired visual style, however, within the 3D character animation pipeline is often ...
Character animation in video games---whether manually keyframed or motion captured---has traditionally relied on codifying skeletons early in a game's development, and creating animations rigidly tied to these fixed skeleton morphologies. This paper ...
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