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Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction

Published: 16 November 2023 Publication History
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  • Abstract

    To effectively communicate the archaeological remains of the distant past is a challenge: Little may be left to see, and the culture may be very different to comprehend. This article compares two technological approaches to communicating Roman archaeology in museums: virtual reality and tangible interaction. Although very different in rationale, design, and implementation, the two explorative studies have the same aim of engaging visitors with important exhibits. The challenge is to effectively communicate the exhibit's original and cultural context. In “Views of the Past,” virtual reality was used to support an environmental narrative experience where fragments of history are found scattered in the 3D reconstructed forum of Augustus in Rome. In “My Roman Pantheon,” a tangible interactive installation, visitors act as Romans living along Hadrian's Wall making offerings to the deities of the Roman pantheon to secure their protection. In both explorative studies the combination of the features (virtual reality + narratives, tangible + acting) make visitors feel “cultural presence,” where the perception of a place is combined with the awareness of the culture and an understanding of the past. Although they work on very different sensorial reaction (sight for virtual reality, touch for tangible interaction), both are promising mechanisms to design effective visitors’ experiences for challenging cultural heritage settings.

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    Cited By

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    • (2024)Experiencing Roman religion on Hadrian’s Wall: embodied interaction in an antiquarian MuseumTheoretical Roman Archaeology Journal10.16995/traj.106006:1Online publication date: 29-Jan-2024
    • (2024)Roman Britain in Colour – Roman Altars from Hadrian's Wall ReimaginedTheoretical Roman Archaeology Journal10.16995/traj.101926:1Online publication date: 19-Jan-2024
    • (2024)Mapping the landscape of digital cultural heritage research: a quantitative and visual bibliometric studyLibrary Hi Tech10.1108/LHT-09-2023-0465Online publication date: 20-Jun-2024

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    1. Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction

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      Published In

      cover image Journal on Computing and Cultural Heritage
      Journal on Computing and Cultural Heritage   Volume 16, Issue 4
      December 2023
      473 pages
      ISSN:1556-4673
      EISSN:1556-4711
      DOI:10.1145/3615351
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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 16 November 2023
      Online AM: 29 September 2023
      Revised: 28 April 2023
      Accepted: 17 March 2023
      Received: 12 July 2022
      Published in JOCCH Volume 16, Issue 4

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      Author Tags

      1. Human-computer interaction
      2. virtual reality
      3. ubiquitous computing
      4. tangible interaction
      5. visitor's engagement
      6. immersion
      7. design research
      8. qualitative research

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      • (2024)Experiencing Roman religion on Hadrian’s Wall: embodied interaction in an antiquarian MuseumTheoretical Roman Archaeology Journal10.16995/traj.106006:1Online publication date: 29-Jan-2024
      • (2024)Roman Britain in Colour – Roman Altars from Hadrian's Wall ReimaginedTheoretical Roman Archaeology Journal10.16995/traj.101926:1Online publication date: 19-Jan-2024
      • (2024)Mapping the landscape of digital cultural heritage research: a quantitative and visual bibliometric studyLibrary Hi Tech10.1108/LHT-09-2023-0465Online publication date: 20-Jun-2024

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