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Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit

Published: 15 March 2024 Publication History

Abstract

With the growing prevalence of AI, the need for K-12 AI education is becoming more crucial, which is prompting active research in developing engaging AI learning activities. In this paper, we present our work on a game construction toolkit for middle school students and educators that enables them to tailor an AI-focused unplugged card game activity. In our prior work, we designed, developed, and piloted an unplugged card game activity where players predict the identity of a person based on hand-drawn features extracted from a set of facial cards. The activity aims to teach AI concepts aligned with one of the big ideas in AI utilizing techniques from facial recognition. During our pilot testing of the activity, we discovered that creating face cards that capture students' interest is a crucial factor in promoting student engagement. As a result, we designed a card game construction toolkit that allows students and educators to craft their own face card decks using photos that are personally interesting to them, looking to foster engagement and improve replayability of the activity. The toolkit's design is focused on ensuring easy accessibility and features a simple web-based interface that allows users to download and print their customized cards. We expect this toolkit will enhance the usability and educational effectiveness of our unplugged K-12 AI education activity.

References

[1]
Safinah Ali, Vishesh Kumar, and Cynthia Breazeal. 2023. AI Audit: A Card Game to Reflect on Everyday AI Systems. arXiv preprint arXiv:2305.17910 (2023).
[2]
Pedro Beça, Mónica Aresta, Cláudia Ortet, Rita Santos, Ana Isabel Veloso, and Sofia Ribeiro. 2020. Promoting student engagement in the design of digital games: The creation of games using a Toolkit to Game Design. In 2020 IEEE 20th international conference on Advanced Learning Technologies (ICALT). IEEE, 98--102.
[3]
Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Cateté, and Bradford Mott. 2024. Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. In Proceedings of the Symposium on Educational Advances in Artificial Intelligence. AAAI.
[4]
Annabel Lindner, Stefan Seegerer, and Ralf Romeike. 2019. Unplugged Activities in the Context of AI. In Informatics in Schools. New Ideas in School Informatics, Sergei N. Pozdniakov and Valentina Dagien.e (Eds.). Springer International Publishing, 123--135.
[5]
Ruizhe Ma, Ismaila Temitayo Sanusi, Vaishali Mahipal, Joseph E Gonzales, and Fred G Martin. 2023. Developing machine learning algorithm literacy with novel plugged and unplugged approaches. In Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1. 298--304.
[6]
Ning Wang and James Lester. 2023. K-12 Education in the Age of AI: A Call to Action for K-12 AI Literacy. International Journal of Artificial Intelligence in Education, Vol. 33, 2 (2023), 228--232. io

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  1. Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit

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      cover image ACM Conferences
      SIGCSE 2024: Proceedings of the 55th ACM Technical Symposium on Computer Science Education V. 2
      March 2024
      2007 pages
      ISBN:9798400704246
      DOI:10.1145/3626253
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 15 March 2024

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      1. k-12 ai education
      2. toolkit
      3. unplugged activity

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