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Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework

Published: 14 October 2024 Publication History

Abstract

Self-efficacy describes an individual’s perceived capability to accomplish a given task. Self-efficacy theory has long been applied in games for increasing player motivation, performance, and game enjoyment— however, it’s not immediately clear how to design or develop a game that promotes self-efficacy. To explore the effects of self-efficacy in the games research domain, we developed Space Oddity, an arcade shooter game. The primary contribution of this work is a framework for designing self-efficacy supporting game elements in the context of shoot ’em up games that stand to support three of self-efficacy theory’s antecedents (i.e., mastery experiences, vicarious experiences, and social persuasion). Specifically, we identify progress bars, counters, dynamic difficulty adjustment, juicy visuals and sound effects, usernames, tutorials, gameplay teasers, leaderboards, narrative, ghost replays, encouragement from NPCs, verbal praise, and achievement acknowledgements as likely self-efficacy supporting elements. We also offer insights on our preliminary data analysis, but caution against over-interpretation of these results.

Supplemental Material

MP4 File - Space Oddity Game Demonstration
This is a short video that demonstrates the two versions of the game Space Oddity.
MP4 File - Video presentation of Space Oddity: A Demonstration of the Self-Efficacy Game Elements Framework
This video is a three-minute presentation of the Self-Efficacy Game Elements Framework.
SRT File - Subtitle File for Video Presentation
This is an ".SRT" subtitle file for the video presentation of the paper.

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cover image ACM Conferences
CHI PLAY Companion '24: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play
October 2024
500 pages
ISBN:9798400706929
DOI:10.1145/3665463
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Published: 14 October 2024

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  1. game design
  2. game difficulty
  3. self-efficacy

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