Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3672539.3686732acmconferencesArticle/Chapter ViewAbstractPublication PagesuistConference Proceedingsconference-collections
extended-abstract

MetaController: Sheet Material Based Flexible Game Controlling System

Published: 13 October 2024 Publication History

Abstract

We introduce MetaControllers, reconfigurable game-controlling devices that are made of wood sheets. We intend to use this flexible material system to create devices whose configurations can be customized for different games to create context-specific haptic experiences, which cannot otherwise be achieved by traditional game controllers. Our approach exploits cellular-based material structure units consisting of rigid faces and hinges out of one single material. By assembling units together, we can create higher level of mechanical transformations through either embedded actuation or externally applied compression. In this proposal, we show that the different compositions of these units, when coupled with electronics, can enable novel ways of controlling and interacting with the games that provide dynamic physical affordances and guide users with dynamic physical constraints.

References

[1]
[n. d.]. For Everyone | Xbox. https://www.xbox.com/en-US/community/for-everyone
[2]
Mauricio Arredondo-Soto, Enrique Cuan-Urquizo, and Alfonso Gómez-Espinosa. [n. d.]. A Review on Tailoring Stiffness in Compliant Systems, via Removing Material: Cellular Materials and Topology Optimization. 11, 8 ([n. d.]), 3538. https://doi.org/10.3390/app11083538
[3]
Inrak Choi and Sean Follmer. [n. d.]. Wolverine: A Wearable Haptic Interface for Grasping in VR. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo Japan, 2016-10-16). ACM, 117–119. https://doi.org/10.1145/2984751.2985725
[4]
Sean Follmer, Daniel Leithinger, Alex Olwal, Akimitsu Hogge, and Hiroshi Ishii. [n. d.]. inFORM: dynamic physical affordances and constraints through shape and object actuation. In Proceedings of the 26th annual ACM symposium on User interface software and technology (St. Andrews Scotland, United Kingdom, 2013-10-08). ACM, 417–426. https://doi.org/10.1145/2501988.2502032
[5]
Jun Gong, Olivia Seow, Cedric Honnet, Jack Forman, and Stefanie Mueller. [n. d.]. MetaSense: Integrating Sensing Capabilities into Mechanical Metamaterial. In The 34th Annual ACM Symposium on User Interface Software and Technology (Virtual Event USA, 2021-10-10). ACM, 1063–1073. https://doi.org/10.1145/3472749.3474806
[6]
Joseph O. Jacobsen, Brian G. Winder, Larry L. Howell, and Spencer P. Magleby. [n. d.]. Lamina Emergent Mechanisms and Their Basic Elements. 2, 11003 ([n. d.]). https://doi.org/10.1115/1.4000523
[7]
Scott R. Klemmer, Björn Hartmann, and Leila Takayama. [n. d.]. How bodies matter: five themes for interaction design. In Proceedings of the 6th conference on Designing Interactive systems (University Park PA USA, 2006-06-26). ACM, 140–149. https://doi.org/10.1145/1142405.1142429
[8]
Todd G. Nelson, Jared T. Bruton, Nathan E. Rieske, M. Patrick Walton, David T. Fullwood, and Larry L. Howell. [n. d.]. Material selection shape factors for compliant arrays in bending. 110 ([n. d.]), 865–877. https://doi.org/10.1016/j.matdes.2016.08.056
[9]
Jifei Ou, Zhao Ma, Jannik Peters, Sen Dai, Nikolaos Vlavianos, and Hiroshi Ishii. [n. d.]. KinetiX - designing auxetic-inspired deformable material structures. 75 ([n. d.]), 72–81. https://doi.org/10.1016/j.cag.2018.06.003
[10]
Donald A. Schön. [n. d.]. The Reflective Practitioner: How Professionals Think in Action. Routledge. https://doi.org/10.4324/9781315237473
[11]
Evan Strasnick, Christian Holz, Eyal Ofek, Mike Sinclair, and Hrvoje Benko. [n. d.]. Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC Canada, 2018-04-21). ACM, 1–12. https://doi.org/10.1145/3173574.3174218

Index Terms

  1. MetaController: Sheet Material Based Flexible Game Controlling System

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    UIST Adjunct '24: Adjunct Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology
    October 2024
    394 pages
    ISBN:9798400707186
    DOI:10.1145/3672539
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 October 2024

    Check for updates

    Author Tags

    1. Augmented Interactions
    2. Computational Design
    3. Digital Fabrication
    4. Input and Output Technologies
    5. Linkage Design
    6. Shape-changing Materials

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Conference

    UIST '24

    Acceptance Rates

    Overall Acceptance Rate 355 of 1,733 submissions, 20%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 46
      Total Downloads
    • Downloads (Last 12 months)46
    • Downloads (Last 6 weeks)46
    Reflects downloads up to 12 Nov 2024

    Other Metrics

    Citations

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media