MetaController: Sheet Material Based Flexible Game Controlling System
Article No.: 2, Pages 1 - 3
Abstract
We introduce MetaControllers, reconfigurable game-controlling devices that are made of wood sheets. We intend to use this flexible material system to create devices whose configurations can be customized for different games to create context-specific haptic experiences, which cannot otherwise be achieved by traditional game controllers. Our approach exploits cellular-based material structure units consisting of rigid faces and hinges out of one single material. By assembling units together, we can create higher level of mechanical transformations through either embedded actuation or externally applied compression. In this proposal, we show that the different compositions of these units, when coupled with electronics, can enable novel ways of controlling and interacting with the games that provide dynamic physical affordances and guide users with dynamic physical constraints.
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Index Terms
- MetaController: Sheet Material Based Flexible Game Controlling System
Recommendations
KinetiX - designing auxetic-inspired deformable material structures
Highlights- A geometrical analysis approach that views auxetic mechanism as a four-bar linkage study.
- The hinges of the linkage can be parameterized while maintain the system’s degree of freedom.
- Auxetic mechanism can be configured to create ...
Graphical abstractDisplay Omitted
AbstractThis paper describes a group of auxetic-inspired material structures that can transform into various shapes upon compression. We developed four cellular-based material structure units composed of rigid plates and elastic/rotary hinges. Different ...
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October 2024
394 pages
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Published: 13 October 2024
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UIST '24: The 37th Annual ACM Symposium on User Interface Software and Technology
October 13 - 16, 2024
PA, Pittsburgh, USA
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