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2nd Workshop on Cars As Social Agents (CarSA): Interdisciplinary Perspectives on Human–Vehicle Interaction

Published: 13 October 2024 Publication History

Abstract

As autonomous vehicles (AVs) emerge as new agents in traffic, it becomes imperative to understand how they can be introduced effectively and acceptably. AVs enter existing socio-technical systems, where members of various social communities are already present, including residents rushing to work, tourists strolling around, and workers cleaning the streets. This workshop seeks to explore the intricate dynamics of introducing AVs into established social systems within shared spaces. It aims to understand what the needs of pedestrians, cyclists, drivers, and passengers are, and how they interact with each other when AVs enter the social system. Through presentations and interactive activities, this workshop will provide a platform for researchers, practitioners, and other stakeholders to exchange insights, share experiences, and co-create strategies relevant to the integration of AVs into the social systems of shared spaces. The workshop aims to discuss the benefits, risks, and design challenges associated with integrating this emerging technology into our everyday lives.

References

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NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction
October 2024
385 pages
ISBN:9798400709654
DOI:10.1145/3677045
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

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Published: 13 October 2024

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  1. autonomous vehicles
  2. explainable AI
  3. human-computer interaction
  4. human-robot interaction
  5. human-vehicle interaction
  6. mental state attribution

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