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Nudging with Narrative Visualization: Communicating to a Young Adult Audience in the Pandemic

Published: 08 November 2024 Publication History

Abstract

Effective narrative visualization communicates information by integrating story-telling and data visualization in a comprehensible, compelling manner. The compelling aspect of effective narrative visualization consequentially results in the potential to shift the attitude of an audience. However, there is much to understand about how narrative visualization can best be designed to influence target audiences. This paper focuses on an empirical experiment where we examined the effects of two communication strategies - anthropomorphism and personal identification - on a young adult audience. In particular, we wanted to understand which strategy, when integrated into narrative visualization, can nudge a specific audience's attitude towards greater consideration in the context of the COVID-19 pandemic. Our results indicated that the personal identification communication strategy was the most successful in nudging participants. This study contributes a better grasp of how technologies such as narrative visualization, using different communication strategies, can deliver more targeted messaging.

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  1. Nudging with Narrative Visualization: Communicating to a Young Adult Audience in the Pandemic

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      cover image Proceedings of the ACM on Human-Computer Interaction
      Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CSCW2
      CSCW
      November 2024
      5177 pages
      EISSN:2573-0142
      DOI:10.1145/3703902
      Issue’s Table of Contents
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 November 2024
      Published in PACMHCI Volume 8, Issue CSCW2

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      Author Tags

      1. anthropomorphism
      2. covid-19
      3. data storytelling
      4. health communication
      5. narrative visualization
      6. nudging
      7. role enactment
      8. young adults

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