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Incorporating Human-Computer Interaction into the undergraduate computer science curriculum

Published: 27 February 2002 Publication History

Abstract

This special session presents issues, approaches and experiences related to incorporating Human-Computer Interaction (HCI) into the undergraduate CS curriculum. Since the publication of the ACM SIGCHI Curricula for Human-Computer Interaction in 1992 [1], CS educators have tried various implementations of these guidelines. These implementations have been mainly offered as elective courses or modules within other courses, partly because the CS mainstream has been slow to recognize the importance of user interface design and HCI issues in software development.Today at least 50% of the code written for software applications is specific to the user interface. Average end-user expertise is continually dropping due to the proliferation of inexpensive computers available to the general public. Accordingly, user interface effectiveness has become increasingly important in software development, as the user interface has the power to "make or break" a software product. Through its emphasis on user-centered design, task analysis, and usability evaluation among other topics, an HCI course addresses more than 1/3 of the guidelines and imperatives of the ACM Code of Ethics [2]. This includes issues related to professional review, evaluations of computer systems, social responsibility and quality of life, and non-discrimination and dignity of end-users.CS educators have begun realizing the importance of incorporating HCI into the educational experience of students. Approximately 40% of the CAC-accredited degree programs include an HCI course at the upper level; however, this course is offered mostly as an elective (37% of degree programs) as opposed to a required course (3% of degree programs) [3]. Also, HCI is included as a core knowledge area in Computing Curricula 2001 [4, 5, 6]; unfortunately, only six hours have been devoted to it, as opposed to, say, 36 hours for architecture.

References

[1]
Thomas T. Hewett (ed.), ACM SIGCHI Curricula for Human-Computer Interaction, ACM Press, New York, 1992. <http://sigchi.org/cdg/>
[2]
ACM Code of Ethics and Professional Conduct, Oct. 1992. <www.acm.org/constitution/code.html>
[3]
Survey of Departments Offering CAC-Accredited Programs. <www.cs.cofc.edu/~mccauley/survey/>
[4]
ACM-IEEE Curriculum 2001, Steelman Report. <www.computer.org/education/cc2001/steelman/cc2001/index.htm>
[5]
ACM-IEEE Curriculum 2001, Steelman Report. Proposed HCI course CS250W. <www.computer.org/education/cc2001/steelman/cc2001/CS250.htm>
[6]
ACM-IEEE Curriculum 2001, Steelman Report. Proposed HCI curriculum. <www.computer.org/education/cc2001/steelman/cc2001/HC.htm>
[7]
Timothy C. Lethbridge, What Knowledge is Important to a Software Professional?. IEEE Computer 33(5), pp. 44-50, May 2000.

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  1. Incorporating Human-Computer Interaction into the undergraduate computer science curriculum

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      Published In

      cover image ACM SIGCSE Bulletin
      ACM SIGCSE Bulletin  Volume 34, Issue 1
      Inroads: paving the way towards excellence in computing education
      March 2002
      417 pages
      ISSN:0097-8418
      DOI:10.1145/563517
      Issue’s Table of Contents
      • cover image ACM Conferences
        SIGCSE '02: Proceedings of the 33rd SIGCSE technical symposium on Computer science education
        February 2002
        471 pages
        ISBN:1581134738
        DOI:10.1145/563340
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 27 February 2002
      Published in SIGCSE Volume 34, Issue 1

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      • (2021)A bibliometric study of human–computer interaction research activity in the Nordic-Baltic Eight countriesScientometrics10.1007/s11192-021-03940-z126:6(4733-4767)Online publication date: 1-Jun-2021
      • (2020)Interacción Humano-Computador en la Sociedad Colombiana de ComputaciónRevista Colombiana de Computación10.29375/25392115.404021:2(102-104)Online publication date: 1-Dec-2020
      • (2017)A Design Rationale Model for Green Human Computer Interaction DesignLecture Notes on Information Theory10.18178/lnit.5.1.29-335:1(29-33)Online publication date: 2017
      • (2014)Scenario-Based Programming, Usability-Oriented PerceptionACM Transactions on Computing Education (TOCE)10.1145/264881414:3(1-23)Online publication date: 27-Oct-2014
      • (2014)The Real World WebProceedings of the Western Canadian Conference on Computing Education10.1145/2597959.2597965(1-5)Online publication date: 2-May-2014
      • (2012)Teaching Human Factors to Graduate and Undergraduate Computer Science StudentsProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/107118131256112456:1(595-599)Online publication date: 1-Sep-2012
      • (2003)Issues and strategies for integrating HCI in masters level MIS and e-commerce programsInternational Journal of Human-Computer Studies10.1016/S1071-5819(03)00110-159:4(497-520)Online publication date: 1-Oct-2003
      • (2024)What's in a Social Computing Course: Analyzing Computer and Information Science SyllabiProceedings of the 6th Annual Symposium on HCI Education10.1145/3658619.3658623(1-8)Online publication date: 5-Jun-2024
      • (2023)The "Era of Ferment:" How Practitioners and Educators Frame HCIJournal of User Experience 10.5555/3604885.360488718:1(7-40)Online publication date: 19-Jun-2023
      • (2022)Five Pedagogical Principles of a User-Centered Design Course that Prepares Computing Undergraduates for Industry JobsProceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 110.1145/3478431.3499341(168-174)Online publication date: 22-Feb-2022
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