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Improving noise

Published: 01 July 2002 Publication History

Abstract

Two deficiencies in the original Noise algorithm are corrected: second order interpolation discontinuity and unoptimal gradient computation. With these defects corrected, Noise both looks better and runs faster. The latter change also makes it easier to define a uniform mathematical reference standard.

References

[1]
EBERT, D. ET AL. 1998. Texturing and Modeling; A Procedural Approach, Second Edition. AP Professional, Cambridge.
[2]
FOLEY, J. ET AL. 1996. Computer Graphics: Principles and Practice. Addison-Wesley, Reading.
[3]
PERLIN, K., ACM SIGGRAPH 84 conference, course in "Advanced Image Synthesis."
[4]
PERLIN, K. 1985. An Image Synthesizer. In Computer Graphics (Proceedings of ACM SIGGRAPH 85), 24. 3.
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PERLIN, K. AND HOFFERT, E. 1989. Hypertexture. In Computer Graphics (Proceedings of ACM SIGGRAPH 89), 23, 3.
[6]
UPSTILL, S. 1990. The RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics. Addison-Wesley.

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cover image ACM Conferences
SIGGRAPH '02: Proceedings of the 29th annual conference on Computer graphics and interactive techniques
July 2002
574 pages
ISBN:1581135211
DOI:10.1145/566570
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2002

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  1. procedural texture

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SIGGRAPH '02 Paper Acceptance Rate 67 of 358 submissions, 19%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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  • (2024)Real-Time Procedural Generation with GPU Work GraphsProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/36753767:3(1-16)Online publication date: 9-Aug-2024
  • (2024)One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise PatternsACM Transactions on Graphics10.1145/365819543:4(1-21)Online publication date: 19-Jul-2024
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  • (2024)An Expert-Driven Data Generation Pipeline for Histological Images2024 IEEE International Symposium on Biomedical Imaging (ISBI)10.1109/ISBI56570.2024.10635495(1-5)Online publication date: 27-May-2024
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