Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
research-article

Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications

Published: 01 January 2018 Publication History

Abstract

Augmented Reality (AR) and Mixed Reality (MR) technology has potential for supporting mobile applications. However, nonvisual interaction modalities are undervalued and underused in AR/MR applications. Visual displays can be ineffective or inappropriate in some situations such as walking or driving. Meanwhile, nonvisual modalities are becoming increasingly important in mobile user experiences. In this paper, we report two studies investigating nonvisual interaction modalities such as audio and haptic displays with mobile AR/MR applications. In the first study, we investigate a range of design factors for haptic and audio displays, including rhythm, amplitude, and their combination in representing tourism information to users with a mobile phone. The results show a main effect for Interaction modality, with identification rates highest for information represented in a combined Haptic-Audio display. In the second study, we investigate target location tasks in 3D space using spatial audio feedback and a head-mounted display. We evaluate several design factors including audio feedback device, volume, rhythm, and the target’s horizontal and vertical position. Results show that the vertical positions are very difficult to locate, and overall our participants prefer audio cues with loud volume and fast rhythm. Finally, we propose practical audio and haptic display design guidelines for AR/MR applications.

References

[1]
C. D. Kounavis, A. E. Kasimati, and E. D. Zamani, “Enhancing the tourism experience through mobile augmented reality: Challenges and prospects,” International Journal of Engineering Business Management, vol. 4, no. 1, pp. 1–6, 2012.
[2]
S. Wei, G. Ren, and E. O'Neill, “Haptic and audio displays for augmented reality tourism applications,” in Proceedings of the 2014 IEEE Haptics Symposium, HAPTICS 2014, pp. 485–488, usa, February 2014.
[3]
Y. Vazquez-Alvarez, I. Oakley, and S. A. Brewster, “Auditory display design for exploration in mobile audio-augmented reality,” Personal and Ubiquitous Computing, vol. 16, no. 8, pp. 987–999, 2012.
[4]
A. Poon, “The 'new tourism' revolution,” Tourism Management, vol. 15, no. 2, pp. 91–92, 1994.
[5]
J. Krippendorf, “The new tourist - turning point for leisure and travel,” Tourism Management, vol. 7, no. 2, pp. 131–135, 1986.
[6]
D. Park, T.-J. Nam, and C.-K. Shi, “Designing an immersive tour experience system for cultural tour sites,” in Proceedings of the Conference on Human Factors in Computing Systems, CHI EA 2006, pp. 1193–1198, can, April 2006.
[7]
E. C. Kansa and E. Wilde, “Tourism, peer production, and location-based service design,” in Proceedings of the 2008 IEEE International Conference on Services Computing, SCC 2008, pp. 629–636, usa, July 2008.
[8]
T. Gleue and P. Dähne, “Design and Implementation of a Mobile Device for Outdoor Augmented Reality in the ARCHEOGUIDE Project,” in Proceedings of the VAST 2001 Virtual Reality, Archeology, and Cultural Heritage, pp. 161–168, November 2001.
[9]
S. C. Yuen, G. Yaoyuneyong, and E. Johnson, “Augmented Reality: An Overview and Five Directions for AR in Education,” Journal of Educational Technology Development and Exchange (JETDE), vol. 4, no. 1, pp. 119–140, 2011.
[10]
J. Ryu, J. Jung, G. Park, and S. Choi, “Psychophysical model for vibrotactile rendering in mobile devices,” Presence: Teleoperators and Virtual Environments, vol. 19, no. 4, pp. 364–387, 2010.
[11]
C. Giachritsis, G. Randall, and S. Roselier, “Development of tactile navigational patterns,” in Proceedings of the 7th International Workshop on Haptic and Audio Interaction Design, p. 27, Lund, Sweden, 2012.
[12]
M. Srikulwong and O. E. Neill, “Towards the development of a tactilebased pedestrian navigation display for urban environments,” in Proceedings of the IEEE World Haptics Conference, pp. 503–508, 2013.
[13]
D. K. Mcgookin and S. A. Brewster, “Understanding Concurrent Earcons: Applying Auditory Scene Analysis Principles to Concurrent Earcon Recognition,” ACM Transactions on Applied Perception, vol. 1, no. 2, pp. 130–155, 2004.
[14]
D. Ternes and K. E. Maclean, “Designing large sets of haptic icons with rhythm,” in Inproceedings of the International Conference on Human Haptic Sensing and Touch Enabled, pp. 199–208, Springer, 2008.
[15]
H.-Y. Chen, J. Park, H. Z. Tan, and S. Dai, “Redundant coding of simulated tactile key clicks with audio signals,” in Proceedings of the 2010 IEEE Haptics Symposium, HAPTICS 2010, pp. 29–34, usa, March 2010.
[16]
F. Bork, B. Fuers, A.-K. Schneider, F. Pinto, C. Graumann, and N. Navab, “Auditory and visio-temporal distance coding for 3-dimensional perception in medical augmented reality,” in Proceedings of the 14th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2015, pp. 7–12, jpn, October 2015.
[17]
D. J. Finnegan, E. O'Neill, and M. J. Proulx, “Compensating for distance compression in audiovisual virtual environments using incongruence,” in Proceedings of the 34th Annual Conference on Human Factors in Computing Systems, CHI 2016, pp. 200–212, usa, May 2016.
[18]
T. Chatzidimitris, D. Gavalas, and D. Michael, “SoundPacman: Audio augmented reality in location-based games,” in Proceedings of the 18th Mediterranean Electrotechnical Conference, MELECON 2016, cyp, April 2016.
[19]
D. R. Begault, E. M. Wenzel, M. Godfroy, J. D. Miller, and M. R. Anderson, “Applying spatial audio to human interfaces: 25 years of NASA experience,” in Proceedings of the AES 40th International Conference on Spatial Audio: Sense the Sound of Space, jpn, October 2010.
[20]
L. M. Brown, S. A. Brewster, and H. C. Purchase, “Multidimensional tactons for non-visual information presentation in mobile devices,” in Proceedings of the 8th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2006, pp. 231–238, fin, September 2006.

Index Terms

  1. Towards the Design of Effective Haptic and Audio Displays for Augmented Reality and Mixed Reality Applications
          Index terms have been assigned to the content through auto-classification.

          Recommendations

          Comments

          Information & Contributors

          Information

          Published In

          cover image Advances in Multimedia
          Advances in Multimedia  Volume 2018, Issue
          2018
          453 pages
          ISSN:1687-5680
          EISSN:1687-5699
          Issue’s Table of Contents
          This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

          Publisher

          Hindawi Limited

          London, United Kingdom

          Publication History

          Published: 01 January 2018

          Qualifiers

          • Research-article

          Contributors

          Other Metrics

          Bibliometrics & Citations

          Bibliometrics

          Article Metrics

          • 0
            Total Citations
          • 0
            Total Downloads
          • Downloads (Last 12 months)0
          • Downloads (Last 6 weeks)0
          Reflects downloads up to 10 Feb 2025

          Other Metrics

          Citations

          View Options

          View options

          Figures

          Tables

          Media

          Share

          Share

          Share this Publication link

          Share on social media