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Sharing and analyzing data from presence experiments

Published: 01 October 2006 Publication History

Abstract

Presence research relies heavily on empirical experiments involving subjects in mediated environments. Since presence is a complex, multidimensional concept, experiments on presence can be extremely resource intensive and produce large amounts of data of different types. As the presence community matures, we would like to suggest that data collected in experiments be made publicly available to the community. This will allow the verification of experimental results, comparison of results of experiments carried out in different laboratories, and evaluation of new data-analysis methods. This will, eventually, lead to consistency in approaches and increased confidence in results. In this paper we present the complete dataset from a large-scale experiment that we have carried out in highly immersive virtual reality. We describe the data we have gathered and give examples of the types of analysis that can be made based on that data.

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Cited By

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  • (2018)Brain activity and presenceVirtual Reality10.5555/3227214.322735314:1(55-65)Online publication date: 27-Dec-2018
  • (2018)Multimodal data capture and analysis of interaction in lmmersive collaborative virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/PRES_a_0012321:4(388-405)Online publication date: 29-Dec-2018
  • (2009)Presence-enhancing real walking user interface for first-person video gamesProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games10.1145/1581073.1581091(111-118)Online publication date: 4-Aug-2009

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Published In

cover image Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments  Volume 15, Issue 5
Special issue: 8th annual international workshop on presence II
October 2006
126 pages

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MIT Press

Cambridge, MA, United States

Publication History

Published: 01 October 2006

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Cited By

View all
  • (2018)Brain activity and presenceVirtual Reality10.5555/3227214.322735314:1(55-65)Online publication date: 27-Dec-2018
  • (2018)Multimodal data capture and analysis of interaction in lmmersive collaborative virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/PRES_a_0012321:4(388-405)Online publication date: 29-Dec-2018
  • (2009)Presence-enhancing real walking user interface for first-person video gamesProceedings of the 2009 ACM SIGGRAPH Symposium on Video Games10.1145/1581073.1581091(111-118)Online publication date: 4-Aug-2009

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