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10.5555/1139008.1139025guidebooksArticle/Chapter ViewAbstractPublication PagesBookacm-pubtype
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Designing for fun: user-testing case studies

January 2005
Pages 137 - 150
Published: 01 January 2005 Publication History

Abstract

No abstract available.

References

[1]
Mahood, A. (2002). RalliSport Challenge. Official Xbox Magazine, April 2002. Brisbane, CA: Imagine Media, Inc.
[2]
Medlock, M. A., Wixon, D., Terrano, M., Romero, R. L., & Fulton, B. (2002). Using the RITE Method to improve products; a definition and a case study, Humanizing Design, Usability Professional's Association 2002 Annual Conference: 2002 July 8 - July 12: Orlando, Florida: Chicago, IL: Usability Professional's Association, 2002.
[3]
Nielsen, J. (1993). Usability Engineering. New York: Morgan Kaufmann.
[4]
Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L. Fuller, T. (2003). User-Centered Design in Games. In J. Jacko & A. Sears (Eds.), The Human-Computer Interaction Handbook: Fundamentals. Evolving Technologies and Emerging Applications (pp. 883-906). Mahwah, NJ: Lawrence Erlbaum Associates.
[5]
Smith, M. (2002). Reviews: RalliSport Challenge. British Telecommunications plc.

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  • (2014)Inclusive game designProceedings of the 9th Audio Mostly: A Conference on Interaction With Sound10.1145/2636879.2636909(1-8)Online publication date: 1-Oct-2014
  • (2014)Exploring persistence in gamingComputers in Human Behavior10.1016/j.chb.2014.04.04737:C(196-209)Online publication date: 1-Aug-2014
  • (2009)Analyzing user behavior via gameplay metricsProceedings of the 2009 Conference on Future Play on @ GDC Canada10.1145/1639601.1639613(19-20)Online publication date: 12-May-2009
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Published In

cover image Guide books
Funology: from usability to enjoyment
January 2005
271 pages
ISBN:1402029667

Publisher

Kluwer Academic Publishers

United States

Publication History

Published: 01 January 2005

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Cited By

View all
  • (2014)Inclusive game designProceedings of the 9th Audio Mostly: A Conference on Interaction With Sound10.1145/2636879.2636909(1-8)Online publication date: 1-Oct-2014
  • (2014)Exploring persistence in gamingComputers in Human Behavior10.1016/j.chb.2014.04.04737:C(196-209)Online publication date: 1-Aug-2014
  • (2009)Analyzing user behavior via gameplay metricsProceedings of the 2009 Conference on Future Play on @ GDC Canada10.1145/1639601.1639613(19-20)Online publication date: 12-May-2009
  • (2009)Towards gameplay analysis via gameplay metricsProceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era10.1145/1621841.1621878(202-209)Online publication date: 30-Sep-2009
  • (2008)Making user engagement visibleCHI '08 Extended Abstracts on Human Factors in Computing Systems10.1145/1358628.1358909(3663-3668)Online publication date: 5-Apr-2008
  • (2007)Video game valuesInteracting with Computers10.1016/j.intcom.2006.08.00819:2(180-195)Online publication date: 1-Mar-2007
  • (2004)Beyond usability in gamesInteractions10.1145/1015530.101556611:5(70-71)Online publication date: 1-Sep-2004

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