The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Point-based graphics promises to change all that, and this book explains how. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. A copy of this tool can be found on the companion website. The first book on a major development in graphics by the pioneers in the field * This technique allows 3D images to be manipulated as easily as Photoshop works with 2D images * Includes CD-ROM with the open source software program Pointshop3D for experimentation with point graphics
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- Mura C, Wyss G and Pajarola R (2018). Robust normal estimation in unstructured 3D point clouds by selective normal space exploration, The Visual Computer: International Journal of Computer Graphics, 34:6-8, (961-971), Online publication date: 1-Jun-2018.
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- Zou Y and Liu P (2017). A new deformation simulation algorithm for elastic-plastic objects based on splat primitives, Computers in Biology and Medicine, 83:C, (84-93), Online publication date: 1-Apr-2017.
- Usher W, Wald I, Knoll A, Papka M and Pascucci V (2016). In Situ Exploration of Particle Simulations with CPU Ray Tracing, Supercomputing Frontiers and Innovations: an International Journal, 3:4, (4-18), Online publication date: 15-Dec-2016.
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- Furukawa Y and Hernández C (2015). Multi-View Stereo, Foundations and Trends® in Computer Graphics and Vision, 9:1-2, (1-148), Online publication date: 24-Jun-2015.
- Stenholt R (2014). On the Benefits of Using Constant Visual Angle Glyphs in Interactive Exploration of 3D Scatterplots, ACM Transactions on Applied Perception, 11:4, (1-23), Online publication date: 9-Jan-2015.
- Andújar C, Chica A, Vico M, Moya S and Brunet P (2014). Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes, Computer Graphics Forum, 33:6, (101-117), Online publication date: 1-Sep-2014.
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- Machado e Silva R, Esperança C, Marroquim R and Oliveira A (2014). Image Space Rendering of Point Clouds Using the HPR Operator, Computer Graphics Forum, 33:1, (178-189), Online publication date: 1-Feb-2014.
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- Yang H, He D, Zhang Z and Wang X A novel algorithm for segmenting fruit from unorganized point clouds Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, (379-382)
- Ban K Automatic size and variance determination for better surface splatting quality on close-up view Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, (249-256)
- Pintus R, Gobbetti E and Agus M Real-time rendering of massive unstructured raw point clouds using screen-space operators Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage, (105-112)
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