Cited By
View all- Wei HBizzocchi JCalvert T(2010)Time and space in digital game storytellingInternational Journal of Computer Games Technology10.1155/2010/8972172010(1-23)Online publication date: 1-Jan-2010
In this paper we describe an approach for developing an intelligent game master (GM) for computer role-playing games. The role of the GM is to set up the game environment, manage the narrative ow and enforce the game rules whilst keeping the players ...
Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms ...
Indie games often lack visibility as compared to top-selling games due to their limited marketing budget and the fact that there are a large number of indie games. Players of top-selling games usually like certain types of games or certain game elements ...
Murdoch University
Murdoch, Australia
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