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An improved shading cache for modern GPUs

Published: 20 June 2008 Publication History

Abstract

Several recently proposed techniques based on the principle of data reprojection allow reusing shading information generated in one frame to accelerate the calculation of the shading in the following frame. This strategy can significantly reduce the average rendering cost for many important real-time effects at an acceptable level of approximation error. This paper analyzes the overhead associated with incorporating temporal data reprojection on modern GPUs. Based on this analysis, we propose an alternative algorithm to those previously described in the literature and measure its efficiency for multiple scenes and hardware platforms.

References

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{HAM06} Hasselgren J., Akenine-Moller T.: An efficient multi-view rasterization architecture. In Proceedings of the Eurographics Symposium on Rendering (EGSR) (2006).
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{HM91} Heckbert P., Moreton H.: Interpolation for polygon texture mapping and shading. In State of the Art in Computer Grpahics: Visualization and Modeling, Rogers D., Earnshaw R., (Eds.). Springer-Verlag, 1991, pp. 101--111.
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{NSI06} Nehab D., Sander P. V., Isidoro J. R.: The Real-Time Reprojection Cache. Tech. rep., Princeton University, 2006.
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{NSL*07} Nehab D., Sander P. V., Lawrence J., Tatarchuk N., Isidoro J. R.: Accelerating real-time shading with reverse reprojection caching. In Graphics Hardware (2007).
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{SJW07} Scherzer D., Jeschke S., Wimmer M.: Pixel-correct shadow maps with temporal reprojection and shadow test confidence. In Proceedings of the Eurographics Symposium on Rendering (EGSR) (2007).

Cited By

View all
  • (2021)Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual RealityACM Transactions on Graphics10.1145/344679040:2(1-14)Online publication date: 27-Apr-2021
  • (2018)Iterative Depth WarpingACM Transactions on Graphics10.1145/319085937:5(1-13)Online publication date: 23-Oct-2018
  • (2018)Reflection reprojection using temporal coherenceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-017-1358-934:4(517-529)Online publication date: 1-Apr-2018
  • Show More Cited By

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Published In

cover image ACM Conferences
GH '08: Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
June 2008
105 pages
ISBN:9783905674095

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Publisher

Eurographics Association

Goslar, Germany

Publication History

Published: 20 June 2008

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  • Research-article

Conference

GH08
Sponsor:
  • SIGGRAPH
  • Microsoft Research
  • Intel
  • EUROGRAPHICS
GH08: Graphics Hardware
June 20 - 21, 2008
Sarajevo, Bosnia and Herzegovina

Acceptance Rates

GH '08 Paper Acceptance Rate 11 of 32 submissions, 34%;
Overall Acceptance Rate 37 of 94 submissions, 39%

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Cited By

View all
  • (2021)Temporally Adaptive Shading Reuse for Real-Time Rendering and Virtual RealityACM Transactions on Graphics10.1145/344679040:2(1-14)Online publication date: 27-Apr-2021
  • (2018)Iterative Depth WarpingACM Transactions on Graphics10.1145/319085937:5(1-13)Online publication date: 23-Oct-2018
  • (2018)Reflection reprojection using temporal coherenceThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-017-1358-934:4(517-529)Online publication date: 1-Apr-2018
  • (2017)Interactive stable ray tracingProceedings of High Performance Graphics10.1145/3105762.3105769(1-10)Online publication date: 28-Jul-2017
  • (2015)An adaptive acceleration structure for screen-space ray tracingProceedings of the 7th Conference on High-Performance Graphics10.1145/2790060.2790069(67-76)Online publication date: 7-Aug-2015
  • (2015)Perception of highlight disparity at a distance in consumer head-mounted displaysProceedings of the 7th Conference on High-Performance Graphics10.1145/2790060.2790062(61-66)Online publication date: 7-Aug-2015
  • (2013)Fast percentage closer soft shadows using temporal coherenceProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2448196.2448209(79-86)Online publication date: 21-Mar-2013
  • (2012)Temporal Coherence Methods in Real-Time RenderingComputer Graphics Forum10.1111/j.1467-8659.2012.03075.x31:8(2378-2408)Online publication date: 1-Dec-2012
  • (2011)Image-based bidirectional scene reprojectionACM Transactions on Graphics10.1145/2070781.202418430:6(1-10)Online publication date: 12-Dec-2011
  • (2011)Image-based bidirectional scene reprojectionProceedings of the 2011 SIGGRAPH Asia Conference10.1145/2024156.2024184(1-10)Online publication date: 12-Dec-2011
  • Show More Cited By

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