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Educational Software Features that Encourage and Discourage “Gaming the System”

Published: 20 July 2009 Publication History

Abstract

Gaming the system, attempting to succeed in an interactive learning environment by exploiting properties of the system rather than by learning the material (for example, by systematically guessing or abusing hints), is prevalent across many types of educational software. Past research on why students choose to game has focused on student individual differences. Many student individual differences, including attitudes towards mathematics, have been shown to be associated with gaming, but generally with low correlation. In this paper, we investigate how individual differences between learning environments can increase or decrease the probability of gaming. We enumerate ways intelligent tutor lessons vary from each other, and use data mining to discover hypotheses about how differences in software design and content influence the choice to game the system. We discover a set of tutor features that explain 56% of the variance in gaming, over five times the degree of variance explained in any prior study of student individual differences and gaming. These results provide an important step towards developing prescriptions for designing intelligent tutor software that students game significantly less.

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  • (2017)Copying@ScaleComputers & Education10.1016/j.compedu.2017.01.015108:C(96-114)Online publication date: 1-May-2017
  • (2014)Replay Penalties in Cognitive Games12th International Conference on Intelligent Tutoring Systems - Volume 847410.1007/978-3-319-07221-0_48(388-397)Online publication date: 5-Jun-2014
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  1. Educational Software Features that Encourage and Discourage “Gaming the System”

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    cover image Guide Proceedings
    Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
    July 2009
    832 pages
    ISBN:9781607500285

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    IOS Press

    Netherlands

    Publication History

    Published: 20 July 2009

    Author Tags

    1. Educational Data Mining
    2. Gaming The System
    3. Intelligent Tutoring System
    4. Software Features

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    • (2017)Using correlational topic modeling for automated topic identification in intelligent tutoring systemsProceedings of the Seventh International Learning Analytics & Knowledge Conference10.1145/3027385.3027438(393-397)Online publication date: 13-Mar-2017
    • (2017)Copying@ScaleComputers & Education10.1016/j.compedu.2017.01.015108:C(96-114)Online publication date: 1-May-2017
    • (2014)Replay Penalties in Cognitive Games12th International Conference on Intelligent Tutoring Systems - Volume 847410.1007/978-3-319-07221-0_48(388-397)Online publication date: 5-Jun-2014
    • (2012)WTF? detecting students who are conducting inquiry without thinking fastidiouslyProceedings of the 20th international conference on User Modeling, Adaptation, and Personalization10.1007/978-3-642-31454-4_24(286-296)Online publication date: 16-Jul-2012
    • (2011)From behavioral description to a pattern-based model for intelligent tutoring systemsProceedings of the 18th Conference on Pattern Languages of Programs10.1145/2578903.2579164(1-12)Online publication date: 21-Oct-2011
    • (2010)Off-topic essay detection using short prompt textsProceedings of the NAACL HLT 2010 Fifth Workshop on Innovative Use of NLP for Building Educational Applications10.5555/1866795.1866808(92-95)Online publication date: 5-Jun-2010
    • (2010)Designing affective computing learning companions with teachers as design partners.Proceedings of the 3rd international workshop on Affective interaction in natural environments10.1145/1877826.1877840(49-54)Online publication date: 29-Oct-2010
    • (2010)Detecting gaming the system in constraint-based tutorsProceedings of the 18th international conference on User Modeling, Adaptation, and Personalization10.1007/978-3-642-13470-8_25(267-278)Online publication date: 20-Jun-2010
    • (2010)Squeezing out gaming behavior in a dialog-based ITSProceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I10.1007/978-3-642-13388-6_25(204-213)Online publication date: 14-Jun-2010
    • (2010)An analysis of gaming behaviors in an intelligent tutoring systemProceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I10.1007/978-3-642-13388-6_23(184-193)Online publication date: 14-Jun-2010

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