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Extensions of interactive fiction to the social sphere: Zork to the kingdom of loathing

Published: 01 January 2009 Publication History

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References

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Anderson, T., Blank, M., Daniels, B., & Libling, D. (1978-1979). Zork (Version PDP-10/MDL. A FORTRAN port is called Dungeon. (IF Archive)): Massachusetts Institute of Technology.
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Bartle, R. (1996). Hearts, clubs, diamonds, spades: Players who suit MUDs. Journal of MUD Research, 1(1). Retrieved October 12, 2008 from http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html
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Bixler, B. (2005, December). Motivation and its relationship to the design of educational games. Paper presented at the New Media Consortium (NMC) Online Conference on Educational Gaming, Internet.
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Coldfront, L. L. C. (2008b). Jick and Mr. Skullhead Radio Show FAQ. Retrieved October 10, 2008, from http://kol.coldfront.net/thekolwiki/index.php/Jick_and_Mr._Skullhead_Radio_Show_FAQ
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Duncan, S. M., & Shelton, B. E. (2006a, February 22). Voices of Spoon River: Study of the development of an educational interactive fiction game by instructional game students. Paper presented at the Philadelphia Area Educational Technology Conference (PAETC), Bryn Mawr, PA.
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Duncan, S. M., Stowell, T., Allen, B., & Shelton, B. E. (2006b, February 22). School of learning sciences: Design of a multi-user game for learning science students. Paper presented at the Philadelphia Area Educational Technology Conference (PAETC), Bryn Mawr, PA.
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Granade, S. (2005). Introducing Interactive Fiction. Retrieved October 15, 2005, from http://brasslantern.org/beginners/introif.html
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Howell, G., & Yellowlees, J. (1990). The evolution of interactive fiction. Computer Assisted Language Learning, 2(1), 93-109.
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Keller, J. M. (1993). Motivation by Design. Gainsville, FL: University of Florida.
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Ladd, B. C. (2006). The Curse of Monkey Island: Holding the attention of students weaned on computer games. Journal of Computing Sciences in Colleges, 21(6), 162-174.
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Malone, T. W. (1980). What makes things fun to learn? Unpublished Ph.D. Dissertation, Stanford University, Stanford, CA.
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Malone, T. W., & Lepper, M. R. (1987). Making learning fun: A taxonomy of intrinsic motivations for learning. In R. E. Snow & M. J. Farr (Eds.), Aptitude, Learning and Instruction Volume 3: Conative and Affective Process Analysis. Englewood Cliffs, NJ: Erlbaum.
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Montfort, N. (2003a). Toward a theory of interaction fiction. In E. Short (Ed.), IF Theory (3.5 ed.). St. Charles, IL: The Interactive Fiction Library.
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Montfort, N. (2003b). Twisty Little Passages: An Approach to Interactive Fiction (First Paperback ed.). Cambridge: MIT Press.
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Nelson, G., & Knight, C. (2003). Inform - A design system for interactive fiction. Retrieved August 15, 2005, from www.inform-fiction.org
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Paras, B., & Bizzocchi, J. (2005). Game, motivation, and effective learning: An integrated model for educational game design. Paper presented at the Digital Games Research Association (DiGRA): Changing Views - Worlds in Play, Vancouver, BC.
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Shelton, B. E. (2005, December 7-8). Designing and creating interactive fiction for learning. Paper presented at the New Media Consortium (NMC) Online Conference on Educational Gaming, Internet.
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Shelton, B. E. (2007). Designing educational games for activity-goal alignment. In B. E. Shelton & D. Wiley (Eds.), The Design and Use of Simulation Computer Games in Education (pp. 103-130). Rotterdam, The Netherlands: Sense Publishers.
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Shelton, B. E., Neville, D., & McInnis, B. (2008). Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture. Paper presented at the International Conference of the Learning Sciences (ICLS) 2008, Utrecht, Netherlands.
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Short, E. (2008). Teaching IF. Retrieved December 28, 2008, from http://emshort.wordpress.com/teaching-if/
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Steinkuehler, C. (2007). Massively multiplayer online gaming as a constellation of literacy practices. In B. E. Shelton & D. Wiley (Eds.), The Design and Use of Simulation Computer Games in Education (pp. 187-212). Rotterdam, The Netherlands: Sense Publishers.
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cover image Guide books
Well Played 1.0: video games, value and meaning
January 2009
192 pages
ISBN:9780557069750

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ETC Press

Pittsburgh, PA, United States

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Published: 01 January 2009

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