Digital systems, such as phones, computers and PDAs, place continuous demands on our cognitive and perceptual systems. They offer information and interaction opportunities well above our processing abilities, and often interrupt our activity. Appropriate allocation of attention is one of the key factors determining the success of creative activities, learning, collaboration, and many other human pursuits. This book presents research related to human attention in digital environments. Original contributions by leading researchers cover the conceptual framework of research aimed at modelling and supporting human attentional processes, the theoretical and software tools currently available, and various application areas. The authors explore the idea that attention has a key role to play in the design of future technology and discuss how such technology may continue supporting human activity in environments where multiple devices compete for people's limited cognitive resources.
Cited By
- R. Yousefi Z, Vuong T, AlGhossein M, Ruotsalo T, Jaccuci G and Kaski S (2024). Entity Footprinting: Modeling Contextual User States via Digital Activity Monitoring, ACM Transactions on Interactive Intelligent Systems, 14:2, (1-27), Online publication date: 30-Jun-2024.
- Chen H, Engle S, Joshi A, Ragan E, Yuksel B and Harrison L Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, (1-12)
- Yildiz M, Ülkütaş H and Barreto A (2018). A New PC-Based Text Entry System Based on EOG Coding, Advances in Human-Computer Interaction, 2018, Online publication date: 1-Jan-2018.
- Frumento E, Freschi F, Andreoletti D and Consoli A Victim Communication Stack (VCS) Proceedings of the 12th International Conference on Availability, Reliability and Security, (1-6)
- MacLean K, Schneider O and Seifi H Multisensory haptic interactions The Handbook of Multimodal-Multisensor Interfaces, (97-142)
- Lee J, Cheon M, Moon S and Lee J Peripersonal Space in Virtual Reality Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology, (207-208)
- Hu G, Bin Hannan N, Tearo K, Bastos A and Reilly D Doing While Thinking Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (947-958)
- Schulze F and Groh G Studying how character of conversation affects personal receptivity to mobile notifications CHI '14 Extended Abstracts on Human Factors in Computing Systems, (1729-1734)
- Chagas D and Furtado E MoveRC Proceedings of the 19th Brazilian symposium on Multimedia and the web, (277-280)
- Weibel N, Fouse A, Emmenegger C, Kimmich S and Hutchins E Let's look at the cockpit Proceedings of the Symposium on Eye Tracking Research and Applications, (107-114)
Index Terms
- Human Attention in Digital Environments
Recommendations
Pairwise Body-Part Attention for Recognizing Human-Object Interactions
Computer Vision – ECCV 2018AbstractIn human-object interactions (HOI) recognition, conventional methods consider the human body as a whole and pay a uniform attention to the entire body region. They ignore the fact that normally, human interacts with an object by using some parts ...
Object Centric Body Part Attention Network for Human-Object Interaction Detection
Pattern Recognition and Computer VisionAbstractThe current transformer-based human object interaction (HOI) detection methods have achieved great progress, however, these methods adopt the same structre of decoder to detect human and object, which limits the accuracy of object feature ...