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Human Attention in Digital EnvironmentsMarch 2011
Publisher:
  • Cambridge University Press
  • 40 W. 20 St. New York, NY
  • United States
ISBN:978-0-521-76565-7
Published:14 March 2011
Pages:
344
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Abstract

Digital systems, such as phones, computers and PDAs, place continuous demands on our cognitive and perceptual systems. They offer information and interaction opportunities well above our processing abilities, and often interrupt our activity. Appropriate allocation of attention is one of the key factors determining the success of creative activities, learning, collaboration, and many other human pursuits. This book presents research related to human attention in digital environments. Original contributions by leading researchers cover the conceptual framework of research aimed at modelling and supporting human attentional processes, the theoretical and software tools currently available, and various application areas. The authors explore the idea that attention has a key role to play in the design of future technology and discuss how such technology may continue supporting human activity in environments where multiple devices compete for people's limited cognitive resources.

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    Chen H, Engle S, Joshi A, Ragan E, Yuksel B and Harrison L Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, (1-12)
  3. Yildiz M, Ülkütaş H and Barreto A (2018). A New PC-Based Text Entry System Based on EOG Coding, Advances in Human-Computer Interaction, 2018, Online publication date: 1-Jan-2018.
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    Frumento E, Freschi F, Andreoletti D and Consoli A Victim Communication Stack (VCS) Proceedings of the 12th International Conference on Availability, Reliability and Security, (1-6)
  5. MacLean K, Schneider O and Seifi H Multisensory haptic interactions The Handbook of Multimodal-Multisensor Interfaces, (97-142)
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    Lee J, Cheon M, Moon S and Lee J Peripersonal Space in Virtual Reality Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology, (207-208)
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    Hu G, Bin Hannan N, Tearo K, Bastos A and Reilly D Doing While Thinking Proceedings of the 2016 ACM Conference on Designing Interactive Systems, (947-958)
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    Schulze F and Groh G Studying how character of conversation affects personal receptivity to mobile notifications CHI '14 Extended Abstracts on Human Factors in Computing Systems, (1729-1734)
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    Chagas D and Furtado E MoveRC Proceedings of the 19th Brazilian symposium on Multimedia and the web, (277-280)
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    Weibel N, Fouse A, Emmenegger C, Kimmich S and Hutchins E Let's look at the cockpit Proceedings of the Symposium on Eye Tracking Research and Applications, (107-114)
Contributors
  • The American University of Paris

Reviews

Brad D. Reid

How may digital systems be designed to facilitate human attention__?__ The introduction to this collection notes that human attention, not information, is the scarce resource in today's world. Twenty-six researchers from business and academic entities contributed 12 chapters, divided into three parts: "Concepts," "Theoretical and Software Tools," and "Applications." This book attempts to bridge the divide between research in cognitive psychology and useful application in human-computer interaction. System designers will find the materials worthwhile. "Concepts," Part 1, begins with a chapter that addresses a broad overview of relevant attention research. One chapter considers the specifics of visual attention. Cognitive load theory considers how to present information to "optimize intellectual performance." Part 1 concludes with the results of the Salience Project, an interdisciplinary project attempting to understand how humans direct attention to salient (important) stimuli. Of particular interest in this part is a discussion of visual research indicating how to design a display system to access the nonconscious human system concerned with actions such as reaching. This would allow more seamless human-computer interactions. Part 2, "Theoretical and Software Tools," begins with a chapter addressing "the design of artificial characters that adapt to the attentional state of the user." It introduces "living actor" technology. Another considers the relationship between attention and gaze. Visual attention can command software systems. A third chapter proposes capturing attention metadata in order to personalize information and task environments. Finally, there is an analysis of how to model attention, based upon robotics. There are several reviews of existing architectures. Part 3, "Applications," begins with a presentation of two-depth layer display that increases the available information without extra clutter. One chapter reviews how an attention management system might support self-regulated learning. Finally, there is a description of a social platform, AtGentNet, to manage Web social interactions. The research is not easy reading, but a list of authors cited and a general index support the overall collection. Many developments are unfolding in applied attention theory, and this collection will stimulate the reader. Online Computing Reviews Service

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