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Do not disturb: physical interfaces for parallel peripheral interactions

Published: 05 September 2011 Publication History

Abstract

Interaction is, intrinsically, a multi-thread process. Supported by our various senses, our ability to speak, and the structure of our body and mind we can get simultaneously involved in multiple interactions, using different resources for each of them. This paper analyses natural interactions and the impact of using parallel channels in peripheral interactions. Applying a similar approach to human-computer interaction, we present a Tangible User Interface proof of concept to analyze the advantages and weakness of parallel interaction in computer-based systems. To this end, two tangible applications -to control the profile status in social networks and to control an Intelligent Room- are compared to their usual graphical counterparts, presenting the results of a user study and analyzing the implications of its results.

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Cited By

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  • (2016)Pressing Not TappingProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858325(5874-5884)Online publication date: 7-May-2016
  • (2016)Designing calm technology and peripheral interaction for offshore service vesselsPersonal and Ubiquitous Computing10.1007/s00779-016-0929-520:4(601-613)Online publication date: 1-Aug-2016
  • (2015)Casual InteractionProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2702625(223-226)Online publication date: 18-Apr-2015
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  1. Do not disturb: physical interfaces for parallel peripheral interactions

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    Published In

    cover image Guide Proceedings
    INTERACT'11: Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
    September 2011
    691 pages
    ISBN:9783642237706

    Sponsors

    • Fundacao para a Ciencia e Tecnologia
    • YDreams
    • AbERTA: AbERTA
    • Microsoft Research: Microsoft Research
    • INSEC-ID: inesc id lisboa

    Publisher

    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 05 September 2011

    Author Tags

    1. calm computing
    2. fiducial marker
    3. parallel interaction
    4. peripheral interaction
    5. subtle interaction
    6. tangible

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    Cited By

    View all
    • (2016)Pressing Not TappingProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858325(5874-5884)Online publication date: 7-May-2016
    • (2016)Designing calm technology and peripheral interaction for offshore service vesselsPersonal and Ubiquitous Computing10.1007/s00779-016-0929-520:4(601-613)Online publication date: 1-Aug-2016
    • (2015)Casual InteractionProceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems10.1145/2702613.2702625(223-226)Online publication date: 18-Apr-2015
    • (2014)Everyday peripheral tasks vs. digital peripheral tasksCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2581271(2545-2550)Online publication date: 26-Apr-2014
    • (2014)Peripheral interactionCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2560470(99-102)Online publication date: 26-Apr-2014
    • (2014)Evaluating peripheral interactionProceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2540930.2540941(21-28)Online publication date: 16-Feb-2014
    • (2013)Focused and casual interactionsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2470654.2481307(2223-2232)Online publication date: 27-Apr-2013
    • (2013)Comparing modalities and feedback for peripheral interactionCHI '13 Extended Abstracts on Human Factors in Computing Systems10.1145/2468356.2468582(1263-1268)Online publication date: 27-Apr-2013
    • (2012)Peripheral interactionProceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction10.1145/2148131.2148227(387-388)Online publication date: 19-Feb-2012

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