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Spelunking: experiences using the DIVE system on CAVE-like platforms

Published: 01 January 2001 Publication History

Abstract

The Distributed Interactive Virtual Environment (DIVE) system is a mature toolkit that has been used for prototyping many collaborative virtual environment (CVE) applications [3]. Until recently, support for immersive systems has been limited to custom support for specific installations and the emphasis has been on broad support for desktop interfaces. Recently we have ported DIVE to the CAVElibTM environment and this paper describes application programming support for immersive users and our experience in using wide-area distributed applications involving immersive projection technologies. The resulting toolkit provides a very flexible system with which to build distributed VE applications involving a variety of platforms and interfaces.

References

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Bierbaum, A., "VR Juggler: A Virtual Platform for Virtual Reality Application Development". MS Thesis, Iowa State University, 2000.
[2]
Floyd, S., Jacobson, V., Liu, C., McCanne, S. & Zhang, L. (1997). "A Reliable Multicast Framework for Light-weight Sessions and Application Level Framing", IEEE/ACM Transactions on Networking, 5(6), 784-803.
[3]
Frécon E., Stenius M., "DIVE: A Scaleable network architecture for distributed virtual environments", Distributed Systems Engineering Journal (special issue on Distributed Virtual Environments), Vol. 5, No. 3, Sept. 1998, pp. 91-100. See also http://www.sics.se/dive
[4]
Frécon, E., Greenhalgh, C. & Stenius, M. (1999), "The DIVEBONE - An Application-Level Network Architecture for Internet-Based CVEs", Proceedings of the ACM Symposium on Virtual Reality Software and Technology'99 (pp. 58-65), London, UK: ACM Press.
[5]
Poupyrev, I., Billinghurst, M., Weghorst, S. and Ichikawa, T. (1996). "The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR". In Proceedings of ACM Symposium on User Interface Software and Technology (UIST '96), pp. 79-80.
[6]
Slater, M., Sadagic, A., Usoh, M. and Schroeder, R. "Small Group Behaviour in a Virtual and Real Environment: A Comparative Study". Presence: Teleoperators and Virtual Environments. 9(1), 37-51, 2000
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Steed, A., Frécon, E., Avatare-Nöu, A., Pemberton, D. & Smith G. (1999). "The London Travel Demonstrator", Proceedings of the ACM Symposium on Virtual Reality Software and Technology'99 (pp. 58-65), London, UK: ACM Press.
[8]
Wideström, J. Abelin, Å. Axelsson, A-S, Nilsson, A., Schroeder, R., "The Collaborative Cube Puzzle: A Comparison of Virtual and Real Environments". CVE 2000, the Third International Conference on Collaborative Virtual Environments. 2000.
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Cited By

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  • (2006)Are two heads better than one?Proceedings of the ACM symposium on Virtual reality software and technology10.1145/1180495.1180553(287-296)Online publication date: 1-Nov-2006
  • (2006)The role of posture in the communication of affect in an immersive virtual environmentProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128961(229-236)Online publication date: 14-Jun-2006
  • (2004)A study of event traffic during the shared manipulation of objects within a collaborative virtual environmentPresence: Teleoperators and Virtual Environments10.1162/105474604142228013:3(251-262)Online publication date: 1-Jul-2004
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    Published In

    cover image Guide Proceedings
    EGVE'01: Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
    January 2001
    276 pages
    ISBN:3211836713

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    Eurographics Association

    Goslar, Germany

    Publication History

    Published: 01 January 2001

    Author Tags

    1. distributed virtual environments
    2. immersive systems
    3. virtual reality toolkits

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    View all
    • (2006)Are two heads better than one?Proceedings of the ACM symposium on Virtual reality software and technology10.1145/1180495.1180553(287-296)Online publication date: 1-Nov-2006
    • (2006)The role of posture in the communication of affect in an immersive virtual environmentProceedings of the 2006 ACM international conference on Virtual reality continuum and its applications10.1145/1128923.1128961(229-236)Online publication date: 14-Jun-2006
    • (2004)A study of event traffic during the shared manipulation of objects within a collaborative virtual environmentPresence: Teleoperators and Virtual Environments10.1162/105474604142228013:3(251-262)Online publication date: 1-Jul-2004
    • (2004)Supporting social human communication between distributed walk-in displaysProceedings of the ACM symposium on Virtual reality software and technology10.1145/1077534.1077550(81-88)Online publication date: 10-Nov-2004
    • (2003)The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environmentProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/642611.642703(529-536)Online publication date: 5-Apr-2003
    • (2003)Strangers and friends in cavesProceedings of the 2003 symposium on Interactive 3D graphics10.1145/641480.641492(51-54)Online publication date: 27-Apr-2003

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