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Optimized image sampling for view and light interpolation

Published: 22 September 2009 Publication History

Abstract

Accurate virtual reconstruction of real world objects has long been a desired goal of image-based computer graphics. Usually this involves a lengthy capture process where an object is photographed from different viewpoints and illumination conditions. Using this collection of input images, we can now re-render the object from any viewing angle or lighting condition. However, acquiring a dense sampling of both the lighting and view space is time consuming. We carry out an analysis on this combined lighting and view space to find the optimal sampling given a restricted image budget. We also analyze the order of interpolation and find that improved results are obtained by interpolating first in viewpoint and second in lighting, the reverse of the usual order.

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  • (2014)Geometric analysis in cultural heritageProceedings of the Eurographics Workshop on Graphics and Cultural Heritage10.5555/2854922.2854940(117-133)Online publication date: 6-Oct-2014
  • (2013)WebGL-based streaming and presentation of objects with bidirectional texture functionsJournal on Computing and Cultural Heritage 10.1145/2499931.24999326:3(1-21)Online publication date: 5-Aug-2013
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  1. Optimized image sampling for view and light interpolation

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    Published In

    cover image ACM Conferences
    VAST'09: Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
    September 2009
    148 pages
    ISBN:9783905674187

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    Eurographics Association

    Goslar, Germany

    Publication History

    Published: 22 September 2009

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    View all
    • (2016)A Survey of Geometric Analysis in Cultural HeritageComputer Graphics Forum10.1111/cgf.1266835:1(4-31)Online publication date: 1-Feb-2016
    • (2014)Geometric analysis in cultural heritageProceedings of the Eurographics Workshop on Graphics and Cultural Heritage10.5555/2854922.2854940(117-133)Online publication date: 6-Oct-2014
    • (2013)WebGL-based streaming and presentation of objects with bidirectional texture functionsJournal on Computing and Cultural Heritage 10.1145/2499931.24999326:3(1-21)Online publication date: 5-Aug-2013
    • (2011)WebGL-based streaming and presentation framework for bidirectional texture functionsProceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage10.5555/2384495.2384514(113-120)Online publication date: 18-Oct-2011
    • (2011)Integrated high-quality acquisition of geometry and appearance for cultural heritageProceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage10.5555/2384495.2384500(25-32)Online publication date: 18-Oct-2011
    • (2011)DECHO—a framework for the digital exploration of cultural heritage objectsJournal on Computing and Cultural Heritage 10.1145/1921614.19216193:3(1-26)Online publication date: 11-Feb-2011

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