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10.5555/2554449.2554457guidebooksArticle/Chapter ViewAbstractPublication PagesBookacm-pubtype
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Game based early programming education: the more you play, the more you learn

January 2013
Pages 115 - 131
Published: 01 January 2013 Publication History

Abstract

Mini-languages is a branch of Educational Software for learning programming at an introductory level. On the other hand, participation, interaction and storylines make Educational Games motivating to young learners. The study presented here examined various widely known mini-languages with an emphasis on LOGO implementations and followed a combinational route to take advantage of both Game-Based Learning (GBL) and the use of mini-languages in the design of a new LOGO-like environment. PlayLOGO 3D is a video game with defined learning outcomes aiming to support GBL activities especially designed for children aged 6-13 years in the early stages of programming education. The Expert Review Method was used for initial evaluation based on a set of heuristics for usability, game play and educational effectiveness. Although the expert team found a few violations of heuristics criteria, evaluation results are very encouraging and prove that there is enough room to make programming education more fun.

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Cited By

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  • (2018)PhogoComputers in Human Behavior10.1016/j.chb.2017.09.02980:C(428-440)Online publication date: 1-Mar-2018
  • (2016)Phogo: A low cost, engaging and modern proposal to learn how to programProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3012430.3012498(67-71)Online publication date: 2-Nov-2016
  • (2016)Classifying the tools of contextualized programming education and forms of media computationProceedings of the 16th Koli Calling International Conference on Computing Education Research10.1145/2999541.2999551(51-60)Online publication date: 24-Nov-2016
  • Show More Cited By

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Published In

cover image Guide books
Transactions on Edutainment IX
January 2013
296 pages
ISBN:9783642370410
  • Editors:
  • Zhigeng Pan,
  • Adrian David Cheok,
  • Wolfgang Müller,
  • Fotis Liarokapis

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Springer-Verlag

Berlin, Heidelberg

Publication History

Published: 01 January 2013

Author Tags

  1. LOGO
  2. edugames
  3. game based learning

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Cited By

View all
  • (2018)PhogoComputers in Human Behavior10.1016/j.chb.2017.09.02980:C(428-440)Online publication date: 1-Mar-2018
  • (2016)Phogo: A low cost, engaging and modern proposal to learn how to programProceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3012430.3012498(67-71)Online publication date: 2-Nov-2016
  • (2016)Classifying the tools of contextualized programming education and forms of media computationProceedings of the 16th Koli Calling International Conference on Computing Education Research10.1145/2999541.2999551(51-60)Online publication date: 24-Nov-2016
  • (2016)Interactive Digital Storytelling Based Educational GamesTransactions on Edutainment XII - Volume 929210.1007/978-3-662-50544-1_1(1-20)Online publication date: 1-Jan-2016

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