Parallel methodologies for a micropolygon renderer
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Micropolygon ray tracing with defocus and motion blur
SIGGRAPH '10: ACM SIGGRAPH 2010 papersWe present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (bounding volume hierarchy) based on 4D hyper-trapezoids that project into ...
A shading reuse method for efficient micropolygon ray tracing
We present a shading reuse method for micropolygon ray tracing. Unlike previous shading reuse methods that require an explicit object-to-image space mapping for shading density estimation or shading accuracy, our method performs shading density control ...
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (bounding volume hierarchy) based on 4D hyper-trapezoids that project into ...
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- EUROGRAPHICS: The European Association for Computer Graphics
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Eurographics Association
Goslar, Germany
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