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10.5555/295056.295058guidebooksArticle/Chapter ViewAbstractPublication PagesBookacm-pubtype
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Chess for girls? Feminism and computer games

Published: 01 December 1998 Publication History

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  • (2022)Raising Awareness of Stereotyping Through Collaborative Digital StorytellingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102727157:COnline publication date: 1-Jan-2022
  • (2021)“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in EsportsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445248(1-15)Online publication date: 6-May-2021
  • (2020)Open and Cultural Data Games for LearningProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3409621(1-7)Online publication date: 15-Sep-2020
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cover image Guide books
From Barbie to Mortal Kombat: gender and computer games
December 1998
329 pages
ISBN:0262032589

Publisher

MIT Press

Cambridge, MA, United States

Publication History

Published: 01 December 1998

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Cited By

View all
  • (2022)Raising Awareness of Stereotyping Through Collaborative Digital StorytellingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102727157:COnline publication date: 1-Jan-2022
  • (2021)“Why Are You Playing Games? You Are a Girl!”: Exploring Gender Biases in EsportsProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445248(1-15)Online publication date: 6-May-2021
  • (2020)Open and Cultural Data Games for LearningProceedings of the 15th International Conference on the Foundations of Digital Games10.1145/3402942.3409621(1-7)Online publication date: 15-Sep-2020
  • (2020)Design for Change With and for ChildrenProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395470(505-518)Online publication date: 3-Jul-2020
  • (2019)Exploring the Plurality of Black Women's Gameplay ExperiencesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300369(1-12)Online publication date: 2-May-2019
  • (2019)A Player-Centric Approach to Designing Spatial Skill Training GamesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300296(1-13)Online publication date: 2-May-2019
  • (2017)Gendered design biasProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152804(307-317)Online publication date: 28-Nov-2017
  • (2017)Don't Talk Dirty to MeProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025563(1530-1543)Online publication date: 2-May-2017
  • (2015)Lessons Learned With Girls, Games, and DesignProceedings of the Third Conference on GenderIT10.1145/2807565.2807709(24-31)Online publication date: 24-Apr-2015
  • (2015)The Invisible UserProceedings, Part II, of the 4th International Conference on Design, User Experience, and Usability: Users and Interactions - Volume 918710.1007/978-3-319-20898-5_24(243-251)Online publication date: 2-Aug-2015
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