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Actor-critic policy optimization in partially observable multiagent environments

Published: 03 December 2018 Publication History

Abstract

Optimization of parameterized policies for reinforcement learning (RL) is an important and challenging problem in artificial intelligence. Among the most common approaches are algorithms based on gradient ascent of a score function representing discounted return. In this paper, we examine the role of these policy gradient and actor-critic algorithms in partially-observable multiagent environments. We show several candidate policy update rules and relate them to a foundation of regret minimization and multiagent learning techniques for the one-shot and tabular cases, leading to previously unknown convergence guarantees. We apply our method to model-free multiagent reinforcement learning in adversarial sequential decision problems (zero-sum imperfect information games), using RL-style function approximation. We evaluate on commonly used benchmark Poker domains, showing performance against fixed policies and empirical convergence to approximate Nash equilibria in self-play with rates similar to or better than a baseline model-free algorithm for zero-sum games, without any domain-specific state space reductions.

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  • (2019)Non-cooperative inverse reinforcement learningProceedings of the 33rd International Conference on Neural Information Processing Systems10.5555/3454287.3455138(9487-9497)Online publication date: 8-Dec-2019
  • (2019)Computing approximate equilibria in sequential adversarial games by exploitability descentProceedings of the 28th International Joint Conference on Artificial Intelligence10.5555/3367032.3367099(464-470)Online publication date: 10-Aug-2019

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NIPS'18: Proceedings of the 32nd International Conference on Neural Information Processing Systems
December 2018
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  • (2019)Non-cooperative inverse reinforcement learningProceedings of the 33rd International Conference on Neural Information Processing Systems10.5555/3454287.3455138(9487-9497)Online publication date: 8-Dec-2019
  • (2019)Computing approximate equilibria in sequential adversarial games by exploitability descentProceedings of the 28th International Joint Conference on Artificial Intelligence10.5555/3367032.3367099(464-470)Online publication date: 10-Aug-2019

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