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Nash Stability in Hedonic Skill Games

Published: 06 May 2024 Publication History

Abstract

This article deals with hedonic skill games, the strategic counterpart of coalitional skill games which model collaboration among entities through the abstract notions of tasks and the skills required to complete them. We show that deciding whether an instance of the game admits a Nash stable outcome is NP-complete in the weighted tasks setting. We then characterize the instances admitting a Nash stable outcome in the weighted tasks setting. This characterization relies on the fact that every agent holds (resp., every task requires) either a single skill or more than one skill. For these instances, the complexity of computing a Nash stable outcome is determined, together with the possibility that a natural dynamics converges to a Nash stable outcome from any initial configuration. Our study is completed with a thorough analysis of the price of anarchy of instances always admitting a Nash stable outcome.

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cover image ACM Conferences
AAMAS '24: Proceedings of the 23rd International Conference on Autonomous Agents and Multiagent Systems
May 2024
2898 pages
ISBN:9798400704864

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International Foundation for Autonomous Agents and Multiagent Systems

Richland, SC

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Published: 06 May 2024

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Author Tags

  1. hedonic games
  2. nash stable outcomes
  3. price of anarchy

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  • Research-article

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  • Laurent Gourves is supported by Agence Nationale de la Recherche (ANR) project THEMIS ANR-20-CE23-0018

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AAMAS '24
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Overall Acceptance Rate 1,155 of 5,036 submissions, 23%

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