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Design of a Serious Game for Safety in Manufacturing Industry Using Hybrid Simulation Modelling: Towards Eliciting Risk Preferences

Published: 02 February 2024 Publication History

Abstract

Conventional methods used to elicit risk-taking preferences have demonstrated significant disparities with real-world behaviors, compromising the validity of the data collected. Serious gaming (SG) provides a high potential to bridge this gap. This paper presents a serious game as a novel approach to elicit risk-preference in an industrial manufacturing context, focusing on the game-design and implementation using hybrid simulation modelling. The developed SG serves as a tool for conducting incentivized experiments aimed at assessing human behavior towards risk, to inform policy recommendations. The game incorporates two influential factors in shaping risk-taking behavior in a manufacturing environment, namely the social learning and production pressure and use a variety of game mechanics to promote the players' motivation and engagement. A usability study was conducted with 10 participants using the Usability Scale System (SUS) to identify problems in the usability of the game. Results have shown that our game has a good usability.

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cover image ACM Conferences
WSC '23: Proceedings of the Winter Simulation Conference
December 2023
3729 pages
ISBN:9798350369663

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  • IIE: Institute of Industrial Engineers
  • INFORMS-SIM: Institute for Operations Research and the Management Sciences: Simulation Society
  • SCS: Shanghai Computer Society

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Published: 02 February 2024

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WSC '23
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WSC '23: Winter Simulation Conference
December 10 - 13, 2023
Texas, San Antonio, USA

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