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Determination of Placement of a Body-Attached Mouse as a Pointing Input Device for Wearable Computers

Published: 18 October 1999 Publication History

Abstract

We investigated the effects of placement of computer input devices on a user's body for the control of a wearable computer. This study involved 25 subjects performing selection tasks with a Touch pad mouse while wearing a wearable computer on their back and using a head mounted display. The each subject performed the tasks in 27 different combinations of four posture (sitting, kneeling, standing, and prone) and seven different placements of the Touch pad mouse on the subject's body (forearm, thigh by 2, torso by 2, and upper arm by 2). We measured the time and error rate to complete the selection of a circular target. The results for the effects due to posture showed there were similar time effects for sitting, standing, and kneeling. When examining the effects due to mouse position, the front of the thigh was shown to be the best position of the mouse. When the posturing and mouse position conditions were combined, the results indicated the thigh front mouse position would most appropriate for sitting kneeling, and standing postures, and the forearm mouse position is to be used for the prone position.

References

[1]
Len Bass, Chris Kasabach, Richard Martin, Dan Siewiorek, Asim Smailagic, and John Stivoric. The design of a wearable computer. In ACM CHI 97, pages 139-146, March 1997.
[2]
CIRQUE Corporation, 433 W. Lawndale Dr., Salt Lake City, UT, USA. Easy Cat: Touchpad mouse.
[3]
C. Esposito. Wearable computers: Field-test results and system design guidelines. In Human-Computer Interaction INTERACT '97, pages 493-500, Sydney, Australia, July 1997. Chapman and Hall.
[4]
F. Gemperle, C. Kasabach, J. Stivoric, M. Bauer, and R. Martin. Design for wearability. In 2nd International Symposium on Wearable Computers, pages 116-122, Pittsburgh, Pennsylvania, October 1998.
[5]
B. H. Thomas, S. P. Tyerman, and K. Grimmer. Evaluation of text input mechanisms for wearable computers. The Virtual Reality Journal, 3:187-199, 1998.

Cited By

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  • (2008)Evaluating capacitive touch input on clothesProceedings of the 10th international conference on Human computer interaction with mobile devices and services10.1145/1409240.1409250(81-90)Online publication date: 2-Sep-2008
  • (2007)Development of a single 3-axis accelerometer sensor based wearable gesture recognition bandProceedings of the 4th international conference on Ubiquitous Intelligence and Computing10.5555/2391319.2391326(43-52)Online publication date: 11-Jul-2007
  • (2007)Modeling human interaction resources to support the design of wearable multimodal systemsProceedings of the 9th international conference on Multimodal interfaces10.1145/1322192.1322244(299-306)Online publication date: 12-Nov-2007
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    cover image Guide Proceedings
    ISWC '99: Proceedings of the 3rd IEEE International Symposium on Wearable Computers
    October 1999
    ISBN:0769504280

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    IEEE Computer Society

    United States

    Publication History

    Published: 18 October 1999

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    • (2008)Evaluating capacitive touch input on clothesProceedings of the 10th international conference on Human computer interaction with mobile devices and services10.1145/1409240.1409250(81-90)Online publication date: 2-Sep-2008
    • (2007)Development of a single 3-axis accelerometer sensor based wearable gesture recognition bandProceedings of the 4th international conference on Ubiquitous Intelligence and Computing10.5555/2391319.2391326(43-52)Online publication date: 11-Jul-2007
    • (2007)Modeling human interaction resources to support the design of wearable multimodal systemsProceedings of the 9th international conference on Multimodal interfaces10.1145/1322192.1322244(299-306)Online publication date: 12-Nov-2007
    • (2003)Isometric pointer interfaces for wearable 3D visualizationCHI '03 Extended Abstracts on Human Factors in Computing Systems10.1145/765891.765983(774-775)Online publication date: 5-Apr-2003

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