From the Publisher:
Before any CG artist can become a great animator, he or she needs to have a strong understanding of the fundamentals of the art behind the animation. [digital] Character Animation 2 Volume I: Essential Techniques provides the foundation needed to create professional-quality, computer-generated characters in 2D and 3D. This classic book covers conventional techniques, such as walk cycles and lip synch, and shows you how to apply these techniques to your CG characters. This non-software-specific book provides examples that can be done in various programs, along with a discussion of tools and techniques common to all major animation programs.
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- Whitton M (2023). Seminal Graphics Papers: Pushing the Boundaries, Volume 2, 10.1145/3596711, Online publication date: 1-Aug-2023.
- Ilčík M, Fiedler S, Purgathofer W and Wimmer M Procedural skeletons Proceedings of the 26th Spring Conference on Computer Graphics, (157-164)
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- Kry P, James D and Pai D EigenSkin Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation, (153-159)
- Lewis J, Cordner M and Fong N Pose space deformation Proceedings of the 27th annual conference on Computer graphics and interactive techniques, (165-172)