Abstract
No abstract available.
Cited By
- Pellacini F User-configurable automatic shader simplification ACM SIGGRAPH 2005 Papers, (445-452)
- Pellacini F (2005). User-configurable automatic shader simplification, ACM Transactions on Graphics, 24:3, (445-452), Online publication date: 1-Jul-2005.
- Goetz F, Borau R and Domik G An XML-based visual shading language for vertex and fragment shaders Proceedings of the ninth international conference on 3D Web technology, (87-97)
- de Carvalho G, Gill T and Parisi T X3D programmable shaders Proceedings of the ninth international conference on 3D Web technology, (99-108)
- de Carvalho G High-level procedural shading VRML/X3D ACM SIGGRAPH 2003 Web Graphics, (1-1)
- Olano M, Kuehne B and Simmons M Automatic shader level of detail Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, (7-14)
- James D and Fatahalian K Precomputing interactive dynamic deformable scenes ACM SIGGRAPH 2003 Papers, (879-887)
- James D and Fatahalian K (2003). Precomputing interactive dynamic deformable scenes, ACM Transactions on Graphics, 22:3, (879-887), Online publication date: 1-Jul-2003.
Index Terms
- Real-Time Shading
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