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Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments

Published: 24 March 2002 Publication History

Abstract

In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in this paper explores two possible causes for the compressed distance perception in virtual environments: (1) real-time computer graphics rendering, and (2) immersive display technology. Our experiment compared absolute egocentric distance judgments in three complex, indoor environments: a real hallway with full-cue conditions; a virtual, stereoscopic, photographic panorama; and a virtual, stereoscopic computer model. Perceived egocentric distance was determined by a directed action task in which subjects walk blindfolded to a target. Our results show there is a significant difference in distance judgments between real and virtual environments. However, the differences between distance judgments in virtual photographic panorama environments and traditionally rendered virtual environments are small, suggesting that the display device is affecting distance judgments in virtual environments.

Cited By

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  • (2018)A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based ConditionsACM Transactions on Applied Perception10.1145/319688515:3(1-15)Online publication date: 7-Jul-2018
  • (2017)Impact of visual and experiential realism on distance perception in VR using a custom video see-through systemProceedings of the ACM Symposium on Applied Perception10.1145/3119881.3119892(1-8)Online publication date: 16-Sep-2017
  • (2017)Development of a Low-cost Multimodal VR System for Engineering DesignProceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3064857.3079177(293-296)Online publication date: 10-Jun-2017
  • Show More Cited By

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        cover image Guide Proceedings
        VR '02: Proceedings of the IEEE Virtual Reality Conference 2002
        March 2002
        ISBN:0769514928

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        IEEE Computer Society

        United States

        Publication History

        Published: 24 March 2002

        Author Tags

        1. egocentric distance
        2. immersive environment
        3. perception
        4. virtual environment
        5. virtual reality

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        Cited By

        View all
        • (2018)A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based ConditionsACM Transactions on Applied Perception10.1145/319688515:3(1-15)Online publication date: 7-Jul-2018
        • (2017)Impact of visual and experiential realism on distance perception in VR using a custom video see-through systemProceedings of the ACM Symposium on Applied Perception10.1145/3119881.3119892(1-8)Online publication date: 16-Sep-2017
        • (2017)Development of a Low-cost Multimodal VR System for Engineering DesignProceedings of the 2017 ACM Conference Companion Publication on Designing Interactive Systems10.1145/3064857.3079177(293-296)Online publication date: 10-Jun-2017
        • (2016)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual EnvironmentsACM Transactions on Applied Perception10.1145/298363114:2(1-17)Online publication date: 22-Oct-2016
        • (2014)Considerations for virtual environments for upper limb rehabilitation tasksProceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments10.1145/2674396.2674451(1-8)Online publication date: 27-May-2014
        • (2014)Device effect on panoramic video+context tasksProceedings of the 11th European Conference on Visual Media Production10.1145/2668904.2668943(1-9)Online publication date: 13-Nov-2014
        • (2013)The perception of egocentric distances in virtual environments - A reviewACM Computing Surveys10.1145/2543581.254359046:2(1-40)Online publication date: 27-Dec-2013
        • (2013)Does neck viewing angle affect spatial orientation in an HMD-based VE?Proceedings of the ACM Symposium on Applied Perception10.1145/2492494.2492516(111-114)Online publication date: 22-Aug-2013
        • (2012)Improvements in visually directed walking in virtual environments cannot be explained by changes in gait aloneProceedings of the ACM Symposium on Applied Perception10.1145/2338676.2338679(11-16)Online publication date: 3-Aug-2012
        • (2011)The influence of eye height and avatars on egocentric distance estimates in immersive virtual environmentsProceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization10.1145/2077451.2077464(67-74)Online publication date: 27-Aug-2011
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