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Volumetric shadows using splatting

Published: 27 October 2002 Publication History

Abstract

This paper describes an efficient algorithm to model the light attenuation due to a participating media with low albedo. The light attenuation is modeled using splatting volume renderer for both the viewer and the light source. During the rendering, a 2D shadow buffer attenuates the light for each pixel. When the contribution of a footprint is added to the image buffer, as seen from the eye, we add the contribution to the shadow buffer, as seen from the light source. We have generated shadows for point lights and parallel lights using this algorithm. The shadow algorithm has been extended to deal with multiple light sources and projective textured lights.

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Cited By

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  • (2014)A Survey of Volumetric Illumination Techniques for Interactive Volume RenderingComputer Graphics Forum10.1111/cgf.1225233:1(27-51)Online publication date: 1-Feb-2014
  • (2006)A simple, efficient method for real-time simulation of smoke shadowProceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence10.1007/11941354_65(633-642)Online publication date: 29-Nov-2006
  • (2003)Vicinity Shading for Enhanced Perception of Volumetric DataProceedings of the 14th IEEE Visualization 2003 (VIS'03)10.1109/VISUAL.2003.1250394Online publication date: 22-Oct-2003
  • Show More Cited By

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Published In

cover image ACM Conferences
VIS '02: Proceedings of the conference on Visualization '02
October 2002
583 pages
ISBN:0780374983

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IEEE Computer Society

United States

Publication History

Published: 27 October 2002

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Author Tags

  1. illumination
  2. shadows
  3. visualization
  4. volume rendering

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VIS02
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VIS02: IEEE Visualization 2002
October 27 - November 1, 2002
Massachusetts, Boston

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Cited By

View all
  • (2014)A Survey of Volumetric Illumination Techniques for Interactive Volume RenderingComputer Graphics Forum10.1111/cgf.1225233:1(27-51)Online publication date: 1-Feb-2014
  • (2006)A simple, efficient method for real-time simulation of smoke shadowProceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence10.1007/11941354_65(633-642)Online publication date: 29-Nov-2006
  • (2003)Vicinity Shading for Enhanced Perception of Volumetric DataProceedings of the 14th IEEE Visualization 2003 (VIS'03)10.1109/VISUAL.2003.1250394Online publication date: 22-Oct-2003
  • (2003)Shadows and Soft Shadows with Participating Media Using SplattingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2003.11960029:2(139-149)Online publication date: 1-Apr-2003

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