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Biter: A Platform for the Teaching and Research of Multiagent Systems' Design Using RoboCup

Published: 01 January 2002 Publication History

Abstract

We introduce Biter, a platform for the teaching and research of multiagent systems' design. Biter implements a client for the RoboCup simulator. It provides users with the basic functionality needed to start designing sophisticated RoboCup teams. Some of its features include a world model with absolute coordinates, a graphical debugging tool, a set of utility functions, and a Generic Agent Architecture (GAA) with some basic behaviors such as "dribble ball to goal" and "dash to ball". The GAA incorporates an elegant object-oriented design meant to handle the type of activities typical for an agent in a multiagent system. These activities include reactive responses, long-term behaviors, and conversations with other agents. We also discuss our initial experiences using Biter as a pedagogical tool for teaching multiagent systems' design.

References

[1]
Biter: A robocup client. http://source.cse.sc.edu/biter/.
[2]
Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. Design Patterns : Elements of Reusable Object-Oriented Software . Addison-Wesley, 1995.
[3]
Peter Stone. Layered Learning in Multiagent Systems: A Winning Approach to Robotic Soccer . The MIT Press, 2000.
[4]
José M. Vidal, Paul A. Buhler, and Michael N. Huhns. Inside an agent. IEEE Internet Computing , 5(1), January-February 2001.

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    cover image Guide Proceedings
    RoboCup 2001: Robot Soccer World Cup V
    January 2002
    757 pages

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    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 01 January 2002

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    • (2005)ARES 2Proceedings of the 18th Canadian Society conference on Advances in Artificial Intelligence10.1007/11424918_5(38-42)Online publication date: 9-May-2005
    • (2004)Using game days to teach a multiagent system classProceedings of the 35th SIGCSE technical symposium on Computer science education10.1145/971300.971378(219-223)Online publication date: 3-Mar-2004
    • (2004)Using game days to teach a multiagent system classACM SIGCSE Bulletin10.1145/1028174.97137836:1(219-223)Online publication date: 1-Mar-2004
    • (2003)Teaching undergraduate software design in a liberal arts environment using RoboCupProceedings of the 8th annual conference on Innovation and technology in computer science education10.1145/961511.961544(114-118)Online publication date: 30-Jun-2003
    • (2003)Teaching undergraduate software design in a liberal arts environment using RoboCupACM SIGCSE Bulletin10.1145/961290.96154435:3(114-118)Online publication date: 30-Jun-2003

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