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Rendering of spherical light fields

Published: 13 October 1997 Publication History
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  • Abstract

    A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image based rendering systems. The paper presents a new representation scheme, called a spherical light field, of the plenoptic function, that is based on spheres. While methods using spherical coordinates are thought to require substantially more computation than those using planar or cylindrical coordinates, we show that spheres can also be used efficiently in representing and resampling the flow of light. Our image based rendering algorithm is different from the previous systems, the light field and lumigraph, in that it is an "object space" algorithm that can be easily embedded into the traditional polygonal rendering system. Our method is easily accelerated by 3D graphics boards that support the primitive functionality, such as viewing and smooth shading. In addition, we introduce an encoding scheme based on wavelets for compression of the huge data resulting from sampling of the spherical light field. The proposed technique can be easily adapted to compress the light field and lumigraph data, and offers as high compression ratios as the previous methods. Furthermore, it naturally creates a multi resolutional representation of the light flow that can be exploited effectively in the future applications. We show how to access the compressed data efficiently using a modified significance map and an incremental decoding technique, and report experimental results on several test data sets.

    Cited By

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    • (2020)Mixed Reality Light Fields for Interactive Remote AssistanceProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376289(1-12)Online publication date: 21-Apr-2020
    • (2019)RLFCProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3306131.3317018(1-10)Online publication date: 21-May-2019
    • (2015)Camera array calibration for light field acquisitionFrontiers of Computer Science: Selected Publications from Chinese Universities10.1007/s11704-015-4237-49:5(691-702)Online publication date: 1-Oct-2015
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    Published In

    cover image Guide Proceedings
    PG '97: Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
    October 1997
    ISBN:0818680288

    Publisher

    IEEE Computer Society

    United States

    Publication History

    Published: 13 October 1997

    Author Tags

    1. 3D graphics boards
    2. compression ratios
    3. data compression
    4. encoding scheme
    5. future applications
    6. image based rendering systems
    7. incremental decoding technique
    8. light flow
    9. lumigraph
    10. lumigraph data
    11. modified significance map
    12. multi resolutional representation
    13. object space algorithm
    14. parameterized function
    15. plenoptic function
    16. polygonal rendering system
    17. primitive functionality
    18. rendering (computer graphics)
    19. representation scheme
    20. smooth shading
    21. spherical coordinates
    22. spherical light field rendering
    23. wavelets

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    Cited By

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    • (2020)Mixed Reality Light Fields for Interactive Remote AssistanceProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376289(1-12)Online publication date: 21-Apr-2020
    • (2019)RLFCProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3306131.3317018(1-10)Online publication date: 21-May-2019
    • (2015)Camera array calibration for light field acquisitionFrontiers of Computer Science: Selected Publications from Chinese Universities10.1007/s11704-015-4237-49:5(691-702)Online publication date: 1-Oct-2015
    • (2007)Space-Time Light Field RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2007.101913:4(697-710)Online publication date: 1-Jul-2007
    • (2005)Towards spaceProceedings of the 2005 symposium on Interactive 3D graphics and games10.1145/1053427.1053448(125-132)Online publication date: 3-Apr-2005
    • (2004)An introduction to image-based renderingIntegrated image and graphics technologies10.5555/985845.985854(131-159)Online publication date: 1-Jan-2004
    • (2004)Capturing spherical light fields of a real sceneACM SIGGRAPH 2004 Posters10.1145/1186415.1186472Online publication date: 8-Aug-2004
    • (2003)Relighting with 4D incident light fieldsACM Transactions on Graphics10.1145/882262.88231522:3(613-620)Online publication date: 1-Jul-2003
    • (2003)Relighting with 4D incident light fieldsACM SIGGRAPH 2003 Papers10.1145/1201775.882315(613-620)Online publication date: 27-Jul-2003

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