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Penumbra maps: approximate soft shadows in real-time

Published: 25 June 2003 Publication History

Abstract

Generating soft shadows quickly is difficult. Few techniques have enough exibility to interactively render soft shadows in scenes with arbitrarily complex occluders and receivers. This paper introduces the penumbra map, which extends current shadow map techniques to interactively approximate soft shadows. Using object silhouette edges, as seen from the center of an area light, a map is generated containing approximate penumbral regions. Rendering requires two lookups, one into each the penumbra and shadow maps. Penumbra maps allow arbitrary dynamic models to easily shadow themselves and other nearby complex objects with plausible penumbrae.

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Published In

cover image ACM Other conferences
EGRW '03: Proceedings of the 14th Eurographics workshop on Rendering
June 2003
320 pages
ISBN:3905673037

Sponsors

  • EUROGRAPHICS: The European Association for Computer Graphics

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Eurographics Association

Goslar, Germany

Publication History

Published: 25 June 2003

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Author Tags

  1. graphics hardware
  2. shadow algorithms
  3. shadow map
  4. soft shadows

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EGSR03
Sponsor:
  • EUROGRAPHICS
EGSR03: Eurographics Symposium on Rendering 2003
June 25 - 27, 2003
Leuven, Belgium

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  • (2017)Soft bilateral filtering shadows using multiple image-based algorithmsMultimedia Tools and Applications10.5555/3048787.304886076:2(2591-2608)Online publication date: 1-Jan-2017
  • (2015)Filtering Multi-Layer Shadow Maps for Accurate Soft ShadowsComputer Graphics Forum10.1111/cgf.1250634:1(205-215)Online publication date: 1-Feb-2015
  • (2009)Casting Shadows in Real TimeACM SIGGRAPH ASIA 2009 Courses10.1145/1665817.1722963Online publication date: 16-Dec-2009
  • (2009)Soft irregular shadow mappingProceedings of the 2009 symposium on Interactive 3D graphics and games10.1145/1507149.1507159(57-66)Online publication date: 27-Feb-2009
  • (2008)Real-time, all-frequency shadows in dynamic scenesACM SIGGRAPH 2008 papers10.1145/1399504.1360633(1-8)Online publication date: 11-Aug-2008
  • (2008)Real-time, all-frequency shadows in dynamic scenesACM Transactions on Graphics10.1145/1360612.136063327:3(1-8)Online publication date: 1-Aug-2008
  • (2007)Convolution shadow mapsProceedings of the 18th Eurographics conference on Rendering Techniques10.5555/2383847.2383857(51-60)Online publication date: 25-Jun-2007
  • (2006)Real-time soft shadow mapping by backprojectionProceedings of the 17th Eurographics conference on Rendering Techniques10.5555/2383894.2383922(227-234)Online publication date: 26-Jun-2006
  • (2006)Realistic soft shadows by penumbra-wedges blendingProceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware10.1145/1283900.1283907(39-46)Online publication date: 3-Sep-2006
  • (2006)Practical parallax occlusion mapping with approximate soft shadows for detailed surface renderingACM SIGGRAPH 2006 Courses10.1145/1185657.1185830(81-112)Online publication date: 30-Jul-2006
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