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10.5555/938978.939185guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
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Constructing Virtual Worlds Using Dense Stereo

Published: 04 January 1998 Publication History

Abstract

We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, aComplete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modi.ed to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models.

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  • (2018)Montage4DProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3190834.3190843(1-11)Online publication date: 15-May-2018
  • (2015)High-quality streamable free-viewpoint videoACM Transactions on Graphics10.1145/276694534:4(1-13)Online publication date: 27-Jul-2015
  • (2012)CZLoDACM Transactions on Multimedia Computing, Communications, and Applications10.1145/2348816.23488188:3s(1-21)Online publication date: 16-Oct-2012
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    cover image Guide Proceedings
    ICCV '98: Proceedings of the Sixth International Conference on Computer Vision
    January 1998
    ISBN:8173192219

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    IEEE Computer Society

    United States

    Publication History

    Published: 04 January 1998

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    • (2018)Montage4DProceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/3190834.3190843(1-11)Online publication date: 15-May-2018
    • (2015)High-quality streamable free-viewpoint videoACM Transactions on Graphics10.1145/276694534:4(1-13)Online publication date: 27-Jul-2015
    • (2012)CZLoDACM Transactions on Multimedia Computing, Communications, and Applications10.1145/2348816.23488188:3s(1-21)Online publication date: 16-Oct-2012
    • (2011)A psychophysical approach for real-time 3D video processingProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2072418(683-686)Online publication date: 28-Nov-2011
    • (2011)Color-plus-depth level-of-detail in 3D tele-immersive videoProceedings of the 19th ACM international conference on Multimedia10.1145/2072298.2072302(13-22)Online publication date: 28-Nov-2011
    • (2011)Video-based charactersACM Transactions on Graphics10.1145/2010324.196492730:4(1-10)Online publication date: 25-Jul-2011
    • (2011)Video-based charactersACM SIGGRAPH 2011 papers10.1145/1964921.1964927(1-10)Online publication date: 7-Aug-2011
    • (2010)Wide-baseline multi-view video segmentation for 3D reconstructionProceedings of the 1st international workshop on 3D video processing10.1145/1877791.1877795(13-18)Online publication date: 29-Oct-2010
    • (2010)Ambient point clouds for view interpolationACM SIGGRAPH 2010 papers10.1145/1833349.1778832(1-6)Online publication date: 26-Jul-2010
    • (2010)Ambient point clouds for view interpolationACM Transactions on Graphics10.1145/1778765.177883229:4(1-6)Online publication date: 26-Jul-2010
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