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Predicting Internet Gaming Disorder symptoms in young adolescents

Published: 01 March 2018 Publication History

Abstract

Background and AimsProblematic gaming behavior in adolescence is becoming a bigger societal problem. An increasing number of adolescents have difficulties in controlling their game play and are at risk for the development of Internet Gaming Disorder (IGD) symptoms already at a young age. DesignIn this longitudinal study, 354 adolescents (mean age=13.9, 48.9% boys) were followed over 12 months. It was hypothesized that attention problems, social vulnerability, and life satisfaction uniquely and interactively predict increase in IGD symptoms. ResultsThe findings of a zero-inflated model revealed main effects of social vulnerability (B=0.297, SE=0.142) and attention problems (B=0.298, SE=0.134) on IGD symptoms while controlling for gender differences. In addition, the effect of attention problems on IGD was the strongest among adolescents who were more socially vulnerable (B=0.681, SE=0.140) and less satisfied with life (B=0.485, SE=0.199). ConclusionsAdolescents with attention problems might have difficulties in directing their attention towards other tasks, placing them at an increased risk for developing problematic gaming behavior. This risk is further exacerbated by social vulnerability and dissatisfaction with life. An increasing number of adolescents develops problematic gaming behavior.Social vulnerability and attention problems may increase the risk for problematic gaming.There is a cumulative effect of risk factors on problematic gaming behavior.

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  1. Predicting Internet Gaming Disorder symptoms in young adolescents

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    Published In

    cover image Computers in Human Behavior
    Computers in Human Behavior  Volume 80, Issue C
    March 2018
    473 pages

    Publisher

    Elsevier Science Publishers B. V.

    Netherlands

    Publication History

    Published: 01 March 2018

    Author Tags

    1. Adolescents
    2. Attention problems
    3. Internet Gaming Disorder
    4. Life satisfaction
    5. Problematic gaming behavior
    6. Social vulnerability

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    • (2022)A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental healthComputers in Human Behavior10.1016/j.chb.2022.107334134:COnline publication date: 27-Jun-2022
    • (2022)An empirical investigation of the externalizing and internalizing pathways to disordered gaming behaviorComputers in Human Behavior10.1016/j.chb.2021.107096128:COnline publication date: 1-Mar-2022
    • (2022)Problematic smartphone use and the quantity and quality of peer engagement among adolescentsComputers in Human Behavior10.1016/j.chb.2021.107025126:COnline publication date: 1-Jan-2022
    • (2020)The Collective Influence of Online Games and Gaming Behavior to Academic Performance in a Flipped Database Management CourseProceedings of the 2020 2nd International Conference on Modern Educational Technology10.1145/3401861.3401871(40-44)Online publication date: 15-May-2020

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