Cited By
View all- Chernbumroong SAriya PYolthasart SWongwan NIntawong KPuritat K(2024)Comparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, ThailandHeritage10.3390/heritage70400897:4(1870-1892)Online publication date: 24-Mar-2024
- Elkhuizen WLove JParisi SKarana E(2024)On the Role of Materials Experience for Novel Interactions with Digital Representations of Historical Pop-up and Movable BooksProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642142(1-18)Online publication date: 11-May-2024
- Paulauskas LPaulauskas ABlažauskas TDamaševičius RMaskeliūnas R(2023)Reconstruction of Industrial and Historical Heritage for Cultural Enrichment Using Virtual and Augmented RealityTechnologies10.3390/technologies1102003611:2(36)Online publication date: 25-Feb-2023
- Show More Cited By