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A platform for developing and fine tuning adaptive 3D navigation techniques for the immersive web

Published: 11 December 2021 Publication History

Abstract

Navigating through a virtual environment is one of the major user tasks in the 3D web. Although hundreds of interaction techniques have been proposed to navigate through 3D scenes in desktop, mobile and VR headset systems, 3D navigation still poses a high entry barrier for many potential users. In this paper we discuss the design and implementation of a test platform to facilitate the creation and fine-tuning of interaction techniques for 3D navigation. We support the most common navigation metaphors (walking, flying, teleportation). The key idea is to let developers specify, at runtime, the exact mapping between user actions and virtual camera changes, for any of the supported metaphors. We demonstrate through many examples how this method can be used to adapt the navigation techniques to various people including persons with no previous 3D navigation skills, elderly people, and people with disabilities.

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Cited By

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  • (2024)Digital 3D models for medieval heritage: diachronic analysis and documentation of its architecture and paintingsPersonal and Ubiquitous Computing10.1007/s00779-024-01816-628:3-4(521-547)Online publication date: 12-Jun-2024
  • (2022)Designing, testing and adapting navigation techniques for the immersive webComputers and Graphics10.1016/j.cag.2022.05.015106:C(66-76)Online publication date: 1-Aug-2022

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cover image ACM Conferences
Web3D '21: Proceedings of the 26th International Conference on 3D Web Technology
November 2021
115 pages
ISBN:9781450390958
DOI:10.1145/3485444
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 11 December 2021

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Author Tags

  1. 3D interaction techniques
  2. WebXR
  3. immersive web
  4. navigation
  5. virtual reality

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Cited By

View all
  • (2024)Digital 3D models for medieval heritage: diachronic analysis and documentation of its architecture and paintingsPersonal and Ubiquitous Computing10.1007/s00779-024-01816-628:3-4(521-547)Online publication date: 12-Jun-2024
  • (2022)Designing, testing and adapting navigation techniques for the immersive webComputers and Graphics10.1016/j.cag.2022.05.015106:C(66-76)Online publication date: 1-Aug-2022

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