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Interweaving mobile games with everyday life

Published: 22 April 2006 Publication History

Abstract

We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies.

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cover image ACM Conferences
CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2006
1353 pages
ISBN:1595933727
DOI:10.1145/1124772
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 22 April 2006

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Author Tags

  1. mobile multiplayer games
  2. seamful design
  3. ubiquitous computing

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CHI06
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CHI06: CHI 2006 Conference on Human Factors in Computing Systems
April 22 - 27, 2006
Québec, Montréal, Canada

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Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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  • (2024)Queering the Space: Location-Based Stories for Transforming Space into PlaceExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650885(1-6)Online publication date: 11-May-2024
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  • (2024)Personalized Path Planning Estimation of Georeferenced Urban Scene Considering Criminality Map: The Case of AtticaNovel and Intelligent Digital Systems: Proceedings of the 4th International Conference (NiDS 2024)10.1007/978-3-031-73344-4_10(124-135)Online publication date: 16-Oct-2024
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  • (2022)Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic LockdownFrontiers in Computer Science10.3389/fcomp.2022.8223374Online publication date: 25-May-2022
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