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Striking a c[h]ord: vocal interaction in assistive technologies, games, and more

Published: 28 April 2007 Publication History

Abstract

Vocal interaction research has primarily been focused on the use of systems for automatic speech recognition and synthesis. Whilst ASR has been successful in various domains, it can be impractical in some contexts of use such as in time-sensitive and continuous controls and in applications involving users with speech impairment. This workshop aims to discuss the state of the art in vocal interaction methods that go beyond word recognition by exploiting the information contained within non-verbal vocalizations (e.g. pitch, volume, or timbre). The overarching objective of this workshop is to sketch a research agenda on the topic of the emerging discipline of non-verbal vocal interaction and its implications for the design of interactive systems. The workshop will be of interest to researchers, designers, developers, and users that are interested or would benefit from use of the non-verbal interaction.

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Cited By

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  • (2024)A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional ControllerHuman-Computer Interaction10.1007/978-3-031-60449-2_12(169-186)Online publication date: 29-Jun-2024
  • (2015)A game based assistive tool for rehabilitation of dysphonic patients2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)10.1109/VAAT.2015.7155403(9-14)Online publication date: Mar-2015
  • (2007)Accessibility research at the Czech Technical UniversityACM SIGACCESS Accessibility and Computing10.1145/1278234.1278239(29-35)Online publication date: 1-Jun-2007

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cover image ACM Conferences
CHI EA '07: CHI '07 Extended Abstracts on Human Factors in Computing Systems
April 2007
1286 pages
ISBN:9781595936424
DOI:10.1145/1240866
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 28 April 2007

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Author Tags

  1. acoustic interaction
  2. assistive technology
  3. emerging interaction styles
  4. entertainment
  5. human voice
  6. non-verbal input

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CHI EA '07 Paper Acceptance Rate 212 of 582 submissions, 36%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional ControllerHuman-Computer Interaction10.1007/978-3-031-60449-2_12(169-186)Online publication date: 29-Jun-2024
  • (2015)A game based assistive tool for rehabilitation of dysphonic patients2015 3rd IEEE VR International Workshop on Virtual and Augmented Assistive Technology (VAAT)10.1109/VAAT.2015.7155403(9-14)Online publication date: Mar-2015
  • (2007)Accessibility research at the Czech Technical UniversityACM SIGACCESS Accessibility and Computing10.1145/1278234.1278239(29-35)Online publication date: 1-Jun-2007

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