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Using mobile tools in immersive environments to support science inquiry

Published: 26 April 2014 Publication History
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  • Abstract

    Digitally augmented physical spaces (e.g. smart classrooms) offer opportunities to engage students in novel and potentially transformative learning experiences. This paper presents an immersive rainforest simulation and a mobile inquiry platform where co-located students collect observational data from the environment and explore their peers' data using large visualizations displayed at the front of the room. This is relevant to the design of educational experiences, immersive and physical-digital spaces.

    References

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    Lui, M. and Slotta, J. D. Immersive simulations for smart classrooms: Exploring evolutionary concepts in secondary science. Technology, Pedagogy & Education (2013).
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    National Research Council. Next Generation Science Standards: For States, By States. Washington, DC: The National Academies Press, 2013.
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    Quintana, C. Pervasive science: Using mobile devices and the cloud to support science education. Interactions, 19 (2012), 76--80.
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    Price, S. and Rogers, Y. Let's get physical: the learning benefits of interacting in digitally augmented physical spaces. Computers and Education 43, 1-2 (2004), 137--151.
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    Cited By

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    • (2022)If the Gear Fits, Spin It Again!Research Anthology on Game Design, Development, Usage, and Social Impact10.4018/978-1-6684-7589-8.ch052(1097-1120)Online publication date: 7-Oct-2022
    • (2021)Improving mobile learning in secondary mathematics and science: Listening to studentsJournal of Computer Assisted Learning10.1111/jcal.1259638:1(137-151)Online publication date: 19-Aug-2021
    • (2020)Unpacking AuthenticityTheorising and Implementing Mobile Learning10.1007/978-981-15-8277-6_6(71-87)Online publication date: 20-Oct-2020
    • Show More Cited By

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    1. Using mobile tools in immersive environments to support science inquiry

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        cover image ACM Conferences
        CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
        April 2014
        2620 pages
        ISBN:9781450324748
        DOI:10.1145/2559206
        Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 26 April 2014

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        Author Tags

        1. digitally augmented physical space
        2. mobile computing
        3. science inquiry
        4. smart classroom
        5. visualizations

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        • Short-paper

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        CHI '14
        Sponsor:
        CHI '14: CHI Conference on Human Factors in Computing Systems
        April 26 - May 1, 2014
        Ontario, Toronto, Canada

        Acceptance Rates

        CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
        Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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        Cited By

        View all
        • (2022)If the Gear Fits, Spin It Again!Research Anthology on Game Design, Development, Usage, and Social Impact10.4018/978-1-6684-7589-8.ch052(1097-1120)Online publication date: 7-Oct-2022
        • (2021)Improving mobile learning in secondary mathematics and science: Listening to studentsJournal of Computer Assisted Learning10.1111/jcal.1259638:1(137-151)Online publication date: 19-Aug-2021
        • (2020)Unpacking AuthenticityTheorising and Implementing Mobile Learning10.1007/978-981-15-8277-6_6(71-87)Online publication date: 20-Oct-2020
        • (2020)Mobile Pedagogies in Mathematics and Science EducationTheorising and Implementing Mobile Learning10.1007/978-981-15-8277-6_12(183-206)Online publication date: 20-Oct-2020
        • (2019)If the Gear Fits, Spin It Again!Exploring the Cognitive, Social, Cultural, and Psychological Aspects of Gaming and Simulations10.4018/978-1-5225-7461-3.ch005(141-170)Online publication date: 2019
        • (2018)Mobile STEM Learning ScenariosUncertainty in Teacher Education Futures10.1007/978-981-10-8246-7_11(177-203)Online publication date: 17-Feb-2018
        • (2016)Effects of Embodied Learning and Digital Platform on the Retention of Physics Content: Centripetal ForceFrontiers in Psychology10.3389/fpsyg.2016.018197Online publication date: 25-Nov-2016
        • (2016)SUPPORTING INQUIRY BASED LABORATORY PRACTICES WITH MOBILE LEARNING TO ENHANCE STUDENTS’ PROCESS SKILLS IN SCIENCE EDUCATIONJournal of Baltic Science Education10.33225/jbse/16.15.21615:2(216-231)Online publication date: 25-Apr-2016
        • (2016)Future Scenarios for Mobile Science LearningResearch in Science Education10.1007/s11165-016-9514-146:2(287-308)Online publication date: 8-Apr-2016
        • (2015)If the Gear Fits, Spin It!International Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.20151001037:4(40-65)Online publication date: 1-Oct-2015
        • Show More Cited By

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