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Zootopia crowd pipeline

Published: 24 July 2016 Publication History
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  • Abstract

    Disney's 55th feature animated film Zootopia takes place in a modern animal metropolis. Bringing this bustling city to life required creating a universe in which moose drive cars, lions take selfies and wildebeest herds roam the sidewalks. Many different species of animals of various sizes and proportions inhabit this city and interact with each other as well as objects and vehicles in their environment, creating some unprecedented challenges for our crowd pipeline. This required us to rethink how we approach the crowd toolset. We needed to develop tools flexible enough to handle such a wide variety of cases. Building off of the work done on Big Hero 6 [Hamed et al. 2015], a modular design was constructed in which a reliable core set the foundation over which tools could be developed and abstracted, providing the framework for artists to easily construct tools and be able to build on each other's work and tackle increasingly complex tasks effectively.

    Reference

    [1]
    Yasser Hamed, John Kahwaty, Andy Lin, Evan Goldberg, and Lawrence Chai. 2015. Crowd character complexity on Big Hero 6. In ACM SIGGRAPH 2015 Talks (SIGGRAPH '15). ACM, New York, NY, USA, Article 77, 1 pages. DOI=http://dx.doi.org/10.1145/2775280.2792571

    Cited By

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    • (2023)Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’sACM SIGGRAPH 2023 Talks10.1145/3587421.3595405(1-2)Online publication date: 6-Aug-2023
    • (2022)From Procedural Panda-monium to Fast Vectorized Execution using PCF Crowd PrimitivesACM SIGGRAPH 2022 Talks10.1145/3532836.3536256(1-2)Online publication date: 27-Jul-2022
    • (2021)Building up the Bikini Bottom population - The Crowd challenges for “SpongeBob The Movie: Sponge on the Run”Proceedings of the 2021 Digital Production Symposium10.1145/3469095.3469273(1-3)Online publication date: 27-Jul-2021
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    Published In

    cover image ACM Conferences
    SIGGRAPH '16: ACM SIGGRAPH 2016 Talks
    July 2016
    158 pages
    ISBN:9781450342827
    DOI:10.1145/2897839
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 24 July 2016

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    Author Tags

    1. crowds
    2. modular design
    3. pipeline
    4. procedural animation

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    SIGGRAPH '16
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    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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    Cited By

    View all
    • (2023)Creating Creature Chaos: The Methods that Brought Crowds to the Forefront on Disney’sACM SIGGRAPH 2023 Talks10.1145/3587421.3595405(1-2)Online publication date: 6-Aug-2023
    • (2022)From Procedural Panda-monium to Fast Vectorized Execution using PCF Crowd PrimitivesACM SIGGRAPH 2022 Talks10.1145/3532836.3536256(1-2)Online publication date: 27-Jul-2022
    • (2021)Building up the Bikini Bottom population - The Crowd challenges for “SpongeBob The Movie: Sponge on the Run”Proceedings of the 2021 Digital Production Symposium10.1145/3469095.3469273(1-3)Online publication date: 27-Jul-2021
    • (2021)Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ ”Raya and the Last Dragon”ACM SIGGRAPH 2021 Talks10.1145/3450623.3464650(1-2)Online publication date: 31-Jul-2021
    • (2021)Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”ACM SIGGRAPH 2021 Talks10.1145/3450623.3464648(1-2)Online publication date: 31-Jul-2021
    • (2021)Emotion-Based Crowd Simulation Model Based on Physical Strength Consumption for Emergency ScenariosIEEE Transactions on Intelligent Transportation Systems10.1109/TITS.2020.300060722:11(6977-6991)Online publication date: Nov-2021
    • (2019)Optimizing large scale crowds in ralph breaks the internetACM SIGGRAPH 2019 Talks10.1145/3306307.3328185(1-2)Online publication date: 28-Jul-2019
    • (2019)Creating ralphzillaACM SIGGRAPH 2019 Talks10.1145/3306307.3328179(1-2)Online publication date: 28-Jul-2019
    • (2018)Other worldly crowds in CocoACM SIGGRAPH 2018 Talks10.1145/3214745.3214796(1-2)Online publication date: 12-Aug-2018
    • (2017)Building moana's kakamora bargeACM SIGGRAPH 2017 Talks10.1145/3084363.3085064(1-2)Online publication date: 30-Jul-2017

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